Table of Contents



game design workshop: designing, prototyping, and playtesting games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
by Tracy Fullerton, Christopher Swain and Steven Hoffman ISBN:1578202221
CMP Books 2004 (460 pages)

This book's examples, illustrations and exercises strengthen your understanding of what makes game systems function, and teaches you the skills and tools you need to create a compelling game.

Table of Contents
Game Design Workshop—Designing, Prototyping, and Playtesting Games
Introduction
Part I - Game Design Basics
Chapter 1- The Role of the Game Designer
Chapter 2- The Structure of Games
Chapter 3- Working with Formal Elements
Chapter 4- Working with Dramatic Elements
Chapter 5- Working with System Dynamics
Part II - Designing a Game
Chapter 6- Conceptualization
Chapter 7- Prototyping
Chapter 8- Playtesting
Chapter 9- Functionality, Completeness, and Balance
Chapter 10- Fun and Accessibility
Chapter 11- Controls and Interfaces
Part III - Working as a Game Designer
Chapter 12- Team Structures
Chapter 13- Stages of Development
Chapter 14- The Design Document
Chapter 15- Understanding the Game Industry
Chapter 16- Selling Yourself and Your Ideas to the Game Industry
Conclusion
Appendix A- Sample Budget Spreadsheet
Index
List of Figures
List of Exercises
List of Sidebars




Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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