Some game designers and writers justify their poor NPC dialogue by claiming that most games have weak dialogue and, therefore, gamers won't object. Sometimes, doing the writing is considered the "fun part," and those in the game studio don't want to turn it over to someone who might do a more professional job. This would be fine if they took the time to study and master the art of writing themselves but the state of game writing lets us know this has rarely been the case. Sometimes the justification is that weak doesn't matter, because the voice actors will add the emotion in the way they pronounce the lines. The truth is, there's only a limited amount a talented actor can do with poor dialogue.[2]
People who hold fast to these beliefs and behaviors are hurting the chances for good buzz and good press, and thus are restricting game sales and costing their publisher money. |