I'd like to suggest we take a look at one of the Gladiator characters in detail, but there's not a lot I can say about the character of Khensa. It's not that there isn't much to talk about. Rather, if I discussed her in detail, I'd inadvertently summon a harrowing midnight attack by vampiric game lawyers who'd swarm my bedroom and mummify me, wrapping me tightly in thousands of strips of paper made from copies of the non-disclosure agreement I signed with Midway.
This fate wouldn't be so bad if they'd then follow through and stick me in a colossal pyramid that people would visit with slack-jawed awe for thousands of years. The last time I checked, however, creating monuments so huge that they're visible from the moon falls outside of Midway's current business plan. So I'll be a bit conservative about sharing information on Khensa.
In the game, Khensa comes from Egypt. She's 18 years old, the youngest of the characters. Khensa was an apprentice in the temple to Isis and hoped to be a priestess some day. However, she was forced into a terrible choice:
You might notice that Khensa has Rooting Interest (meaning we empathize with her), because her Undeserved Misfortune is a Rooting Interest Technique (see Chapter 2.10, "NPC Rooting Interest Techniques").
Khensa's Character Diamond
I wanted to find five Traits to comprise Khensa's personality, and I wanted (as I did for all the characters) to have at least three that could be expressed without words.
The game offered a number of places a character could express himself or herself nonverbally:
The possibilities for nonverbal expression multiplied when we decided that we'd give the characters more than one way to do most of the preceding.
The first two traits I picked were ones that required words to show. She was:
Her next three traits could be revealed nonverbally, but don't take my word for it. Take a look at three drawings of Khensa done by Cheryl Austin, the artist on the team who was responsible for the look of the main characters.
In these pictures, you see Khensa's remaining three of her five Traits. She was:
If I and the artists and animators and programmers all did our work correctly, anyone who plays Khensa would feel she's a very dimensional character, even in the way she moves and fights.
Depth Communicated Nonverbally
And she's not just mystical, she also has some depth, for two of her five traits lonely and mystical are also Character Deepening Techniques.