Final Thoughts

Whether the characters you're designing are made to be played by the gamer or whether they're NPCs, take a look at:

  • The way they walk and run

  • Their fighting moves

  • Other ways they move

  • Their idles[1]

    [1] An idle is the movement or movements performed by a character you play when you've stopped moving the character about. Idles are used so that the character doesn't seem stiff and lacking life. In some games, funny idles are occasionally used to provide humor.

  • Other animations they might have

  • Their taunts

  • Their face

  • Their clothing

  • Their weapons

  • Their tattoos or other body markings

  • Their dwelling, if they have one

How many of these forms of non-verbal communication can you use to express traits on the character's Diamond?

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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