Chapter 2.14. Emotioneering Techniques Category 14: Group Bonding Techniques

Chapter 2.14. Emotioneering Techniques Category #14: Group Bonding Techniques

Why go it alone?

This chapter discusses

techniques for making a group (such as a squad) feel bonded. If the player is part of that group, the player will feel bonded to the group as well.

A group may begin as just a number of people with a series of agreements and shared purposes, but we all know that groups evolve their own "culture."

Perhaps you've once been forced to be a member of a group you didn't like. For me that group was my junior high school. Inside some generic, mustard-colored buildings swirled a toxic whirlwind of runaway hormones, social paranoia, bullies, and teachers heroically trying to keep chaos at bay. Thank God I figured out how to turn 15 so I could escape that place. I'm proud to say that at least half of the emotional scars have healed.

But most of us have had the opposite experience too: being a member of a highly motivated, tight-knit team, infused with an inspired purpose and sky-high morale. Maybe it was a Boy Scout troop, a marching band, a choir, a sports team, a church organization, or the group of people with whom you currently work.

Some games involve the player working as part of a team, often a military group, such as a squad. You may want to create "Group Bonding," the feeling of a close-knit, high-morale group.

Here are a few techniques.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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