Chapter 1.1. Communicate… Explore… Help… Words… Edge… Chapter 1.2. An Introduction to Emotioneering Chapter 1.3. Why Put Emotion into Games? Chapter 1.4. 17 Things Screenwriters Don't Know About Games Chapter 1.5. Why Game Designers Often Find Writing to Be So Challenging Chapter 1.6. Why "Writing" Is a Bad Word and "Emotioneering" Is a Better One Chapter 1.7. How to Hopefully Be Unappreciated Chapter 1.8. Where Screenwriting Leaves Off and Emotioneering Begins |