Key Terms Attribute Editor The primary interface for changing objects and such in Maya, available as a floating window or docked at the interface's right side. Channel Box Used to view and edit the variables of your currently selected item, usually accessed at the interface's right side. Hotbox A workflow speedup that many Maya animators love ”an overlaid menu triggered by holding down the spacebar. tumble The official term for spinning or rotating around in a view. track The official term for panning or moving linearly across a view. dolly The official term for zooming into and out of a view (technically, the term for moving the camera into or out of a scene). zoom Used for actions in which you draw a window to magnify or reduce. LMB The left mouse button, the primary action-taking button. MMB The middle mouse button, often a secondary or alternative action-taking button. On a mouse with a scroll wheel, the scroll button acts as the MMB. RMB The right mouse button; usually provides options to select with the LMB (as with most Windows applications). Wireframe mode Viewing a 3D scene as lines that make it look as though the objects are made from a wire screen mesh. Until the fairly recent advent of higher powered 3D graphics cards, the only interactive way to work with 3D scenes. Shaded mode Lets you view geometry in a crudely rendered interactive way (not to be confused with the high-quality renderer). Any 3D view panel in Maya can be in Wireframe or Shaded mode. Gouraud shading A crude form of smooth shading that adds highlights to polygonal objects by averaging the polygon corners. It renders quickly and is the method used for interactive shaded mode in Maya panels. |