Table of content

table of contents

   
  Table of Contents
  Index
Maya 4.5 Fundamentals
By Jim  Lammers, Lee  Gooding
   
Publisher : New Riders Publishing
Pub Date : January 10, 2003
ISBN : 0-7357-1327-8
Pages : 600
Copyright
      About the Authors
      About the Technical Reviewers
      Acknowledgments
      Tell Us What You Think
      Introduction
        A Brief History of How Maya Came to Be
        What Is Maya?
        Who Should Read This Book?
        How This Book Is Organized
        Conventions Used in This Book
        Movies on the CD-ROM: How to Play Them and Use Them
        Maya and Hardware
        What's New in Maya 4.5?
        About Maya Personal Learning Edition (PLE)
        Maya Complete Versus Maya Unlimited: What More Would You Get?
        Help Within Maya
        This Book's Web Site
        Reaching the Authors
        A Last Note
     
      Book Figures
        Book Figures
        Artist Renderings
     
      Part  I.   A Quick-Start Guide to Maya
        Chapter  1.   Pre-Maya: A Primer
        In This Chapter
        Color Basics
        Image Composition
        Lighting 101
        Cameras and Perspective
        Directing 101
        Computer Graphics Primer
        Bibliography
        Summary
     
        Chapter  2.   A Tour of Maya
        In This Chapter
        Maya Overview
        The Maya Interface
        The Hotbox
        Summary
     
        Chapter  3.   Maya Interaction
        In This Chapter
        Creating Objects
        Selecting Objects
        Transforming Objects
        Duplicating Objects
        Deleting Objects
        Pivot Points
        Temporary Snapping
        Hierarchy
        Displaying Objects
        Summary
     
        Chapter  4.   Diving In: Your First Animation
        In This Chapter
        Starting a New Project
        Creating Scene Elements for Your Project
        Adding More Animation to Your Scene
        Adding Materials and Lighting Your Scene
        Finishing the Scene
        Summary
     
     
      Part  II.   Maya Basics
        Chapter  5.   NURBS Modeling Basics
        In This Chapter
        What Are NURBS?
        Marking Menus and the User Interface
        Creating the Old House
        Summary
     
        Chapter  6.   More NURBS Modeling
        In This Chapter
        More NURBS
        Summary
     
        Chapter  7.   Modeling with Polygons
        In This Chapter
        Character Modeling with Polygons
        Creating the Creature's Head
        Summary
     
        Chapter  8.   Materials
        In This Chapter
        Materials Overview
        A Tour of Hypershade
        Basic Material Types
        Material Settings
        Adding Basic Materials to Your House
        Texture Mapping
        3D Paint
        Adding Texture Mapping to Base Materials
        Bump Mapping
        Summary
     
        Chapter  9.   Lighting
        In This Chapter
        Why Is Lighting Important?
        Available Light Types in Maya
        Shadows in Maya
        Common Light Attributes
        Summary
     
        Chapter  10.   Animation Basics
        In This Chapter
        The Animation Tools and Interface
        Types of Animation
        Using the Graph Editor
        Playblasting Your Animation
        Summary
     
        Chapter  11.   Character Animation
        In This Chapter
        What Is Character Animation?
        Creating Skeletons
        Inverse Kinematics
        Skinning
        Animating Your Character
        Building Repetitive Motion with Trax
        Blend Shape Animation
        Summary
     
        Chapter  12.   Cameras and Rendering
        In This Chapter
        Cameras
        Previewing with Playblast
        Rendering an Animation
        Setup for Rendering
        Summary
     
     
      Part  III.   Going Further with Maya
        Chapter  13.   Paint Effects
        In This Chapter
        Paint Effects Overview
        Working with Strokes
        Summary
     
        Chapter  14.   Particle Systems and Dynamics
        In This Chapter
        Rigid-Body Dynamics
        Particles
        Soft-Body Dynamics
        Summary
     
        Chapter  15.   Your Next Steps: Efficiency and Artistry
        In This Chapter
        Why Is It Taking So Long to Render?
        Batch Rendering in Maya
        Workflow Enhancements
        Compositing
        Installing Third-Party Plug-ins, Materials, and Scripts
        Creating Your Own Material Libraries
        Parting Thoughts
        Summary
     
     
      Part  IV.   Appendices
        Appendix  A.   Maya Headstart for Max Users
        Differences in Viewport Navigation
        Differences in the Control Interface
        Differences in Viewport Mode and Layout
        Differences in Working with Objects
        Differences in Creating and Editing Models
        Differences in Scene Organization
        Differences in Modeling Aids
        Differences in Lighting
        Differences in Materials
        Differences in Creating Animation
        Differences in Previewing and Rendering
        Post Effects
        Environmental Effects
        Scripting
        Particles and Dynamics
        Import/Export from Maya to Max
     
        Appendix  B.   Maya Headstart for LightWave Users
        Global Differences
        Differences in Viewport Navigation
        Differences in Control Interface
        Differences in Creating and Editing Models
        Differences in Lighting
        Differences in Materials
        Differences in Creating Animation
        Differences in Previewing and Rendering
        Post Effects
        Import/Export from LightWave to Maya
     
     
      Index


Maya 4. 5 Fundamentals
Maya 4.5 Fundamentals
ISBN: 0735713278
EAN: 2147483647
Year: 2005
Pages: 201

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