Maya 4.5 Fundamentals |
By Jim Lammers, Lee Gooding |
| |
Publisher | : New Riders Publishing |
Pub Date | : January 10, 2003 |
ISBN | : 0-7357-1327-8 |
Pages | : 600 |
| Copyright |
| | About the Authors |
| | About the Technical Reviewers |
| | Acknowledgments |
| | Tell Us What You Think |
| | Introduction |
| | | A Brief History of How Maya Came to Be |
| | | What Is Maya? |
| | | Who Should Read This Book? |
| | | How This Book Is Organized |
| | | Conventions Used in This Book |
| | | Movies on the CD-ROM: How to Play Them and Use Them |
| | | Maya and Hardware |
| | | What's New in Maya 4.5? |
| | | About Maya Personal Learning Edition (PLE) |
| | | Maya Complete Versus Maya Unlimited: What More Would You Get? |
| | | Help Within Maya |
| | | This Book's Web Site |
| | | Reaching the Authors |
| | | A Last Note |
|
| | Book Figures |
| | | Book Figures |
| | | Artist Renderings |
|
| | Part I. A Quick-Start Guide to Maya |
| | | Chapter 1. Pre-Maya: A Primer |
| | | In This Chapter |
| | | Color Basics |
| | | Image Composition |
| | | Lighting 101 |
| | | Cameras and Perspective |
| | | Directing 101 |
| | | Computer Graphics Primer |
| | | Bibliography |
| | | Summary |
|
| | | Chapter 2. A Tour of Maya |
| | | In This Chapter |
| | | Maya Overview |
| | | The Maya Interface |
| | | The Hotbox |
| | | Summary |
|
| | | Chapter 3. Maya Interaction |
| | | In This Chapter |
| | | Creating Objects |
| | | Selecting Objects |
| | | Transforming Objects |
| | | Duplicating Objects |
| | | Deleting Objects |
| | | Pivot Points |
| | | Temporary Snapping |
| | | Hierarchy |
| | | Displaying Objects |
| | | Summary |
|
| | | Chapter 4. Diving In: Your First Animation |
| | | In This Chapter |
| | | Starting a New Project |
| | | Creating Scene Elements for Your Project |
| | | Adding More Animation to Your Scene |
| | | Adding Materials and Lighting Your Scene |
| | | Finishing the Scene |
| | | Summary |
|
|
| | Part II. Maya Basics |
| | | Chapter 5. NURBS Modeling Basics |
| | | In This Chapter |
| | | What Are NURBS? |
| | | Marking Menus and the User Interface |
| | | Creating the Old House |
| | | Summary |
|
| | | Chapter 6. More NURBS Modeling |
| | | In This Chapter |
| | | More NURBS |
| | | Summary |
|
| | | Chapter 7. Modeling with Polygons |
| | | In This Chapter |
| | | Character Modeling with Polygons |
| | | Creating the Creature's Head |
| | | Summary |
|
| | | Chapter 8. Materials |
| | | In This Chapter |
| | | Materials Overview |
| | | A Tour of Hypershade |
| | | Basic Material Types |
| | | Material Settings |
| | | Adding Basic Materials to Your House |
| | | Texture Mapping |
| | | 3D Paint |
| | | Adding Texture Mapping to Base Materials |
| | | Bump Mapping |
| | | Summary |
|
| | | Chapter 9. Lighting |
| | | In This Chapter |
| | | Why Is Lighting Important? |
| | | Available Light Types in Maya |
| | | Shadows in Maya |
| | | Common Light Attributes |
| | | Summary |
|
| | | Chapter 10. Animation Basics |
| | | In This Chapter |
| | | The Animation Tools and Interface |
| | | Types of Animation |
| | | Using the Graph Editor |
| | | Playblasting Your Animation |
| | | Summary |
|
| | | Chapter 11. Character Animation |
| | | In This Chapter |
| | | What Is Character Animation? |
| | | Creating Skeletons |
| | | Inverse Kinematics |
| | | Skinning |
| | | Animating Your Character |
| | | Building Repetitive Motion with Trax |
| | | Blend Shape Animation |
| | | Summary |
|
| | | Chapter 12. Cameras and Rendering |
| | | In This Chapter |
| | | Cameras |
| | | Previewing with Playblast |
| | | Rendering an Animation |
| | | Setup for Rendering |
| | | Summary |
|
|
| | Part III. Going Further with Maya |
| | | Chapter 13. Paint Effects |
| | | In This Chapter |
| | | Paint Effects Overview |
| | | Working with Strokes |
| | | Summary |
|
| | | Chapter 14. Particle Systems and Dynamics |
| | | In This Chapter |
| | | Rigid-Body Dynamics |
| | | Particles |
| | | Soft-Body Dynamics |
| | | Summary |
|
| | | Chapter 15. Your Next Steps: Efficiency and Artistry |
| | | In This Chapter |
| | | Why Is It Taking So Long to Render? |
| | | Batch Rendering in Maya |
| | | Workflow Enhancements |
| | | Compositing |
| | | Installing Third-Party Plug-ins, Materials, and Scripts |
| | | Creating Your Own Material Libraries |
| | | Parting Thoughts |
| | | Summary |
|
|
| | Part IV. Appendices |
| | | Appendix A. Maya Headstart for Max Users |
| | | Differences in Viewport Navigation |
| | | Differences in the Control Interface |
| | | Differences in Viewport Mode and Layout |
| | | Differences in Working with Objects |
| | | Differences in Creating and Editing Models |
| | | Differences in Scene Organization |
| | | Differences in Modeling Aids |
| | | Differences in Lighting |
| | | Differences in Materials |
| | | Differences in Creating Animation |
| | | Differences in Previewing and Rendering |
| | | Post Effects |
| | | Environmental Effects |
| | | Scripting |
| | | Particles and Dynamics |
| | | Import/Export from Maya to Max |
|
| | | Appendix B. Maya Headstart for LightWave Users |
| | | Global Differences |
| | | Differences in Viewport Navigation |
| | | Differences in Control Interface |
| | | Differences in Creating and Editing Models |
| | | Differences in Lighting |
| | | Differences in Materials |
| | | Differences in Creating Animation |
| | | Differences in Previewing and Rendering |
| | | Post Effects |
| | | Import/Export from LightWave to Maya |
|
|
| | Index |