| | Copyright |
| | About the Author |
| | About the Technical Reviewers |
| | Acknowledgments |
| | Tell Us What You Think |
| | Introduction |
| | | Flash Comes of Age |
| | | Flash MX 2004 Versus Flash MX Professional 2004 |
| | | The Parts of This Book |
| | | Who Should Read This Book |
| | | Who This Book Is Not For |
| | | Conventions |
| | Part I: Development |
| | | Chapter 1. Replacing Web Pages with Applications |
| | | The End of Web Pages |
| | | A Short History of Internet Applications |
| | | Glossary |
| | | Makeovers |
| | | Summary |
| | | Chapter 2. Designing Flash Applications |
| | | Identifying the User Benefit |
| | | Selecting Technologies |
| | | Using Macromedia Central to Target Occasionally Connected Computers (OCCs) |
| | | Designing for Accessibility |
| | | Summary |
| | Part II: Technology |
| | | Chapter 3. Technology Overview |
| | | Data Handling |
| | | Data Exchanging |
| | | Application Servers |
| | | Components |
| | | How Flash Communication Server Works |
| | | Technology Map |
| | | Configuring Your Work Environment |
| | | Summary |
| | | Chapter 4. Working with Complex Data |
| | | Structuring Data |
| | | Summary |
| | | Project Ideas |
| | | Chapter 5. Presenting Data |
| | | Formatting Text |
| | | Summary |
| | | Chapter 6. Basic Data Exchange |
| | | Saving Data with the Local Shared Object |
| | | Sharing Data Using the Local Connection Object |
| | | Flat Data |
| | | XML Structured Data |
| | | Summary |
| | | Chapter 7. Exchanging Data with Outside Services |
| | | Flash Remoting |
| | | Data Management Components |
| | | Summary |
| | | Chapter 8. Foundation Communication Server |
| | | Configuration |
| | | NetConnection |
| | | Remote Shared Objects |
| | | Streams |
| | | Why Server-Side ActionScript |
| | | Summary |
| | | Chapter 9. Advanced Communication Server |
| | | Managing Connections |
| | | Server-Side Stream Object |
| | | Integrating the Communication Components |
| | | Summary |
| | Part III: Productivity |
| | | Chapter 10. Production Techniques |
| | | Exploiting Flash MX 2004 Features |
| | | Library Management |
| | | Prototyping |
| | | Staging and Deployment |
| | | Summary |
| | | Chapter 11. Quality Assurance and Debugging |
| | | Evaluating Quality |
| | | Ensuring Quality |
| | | Practical Debugging |
| | | The Error Object |
| | | Summary |
| | | Chapter 12. Using Components |
| | | V2 Components |
| | | Foundation Skills |
| | | Applied Examples Using Components |
| | | Styles, Skinning, and Themes |
| | | Summary |
| | | Chapter 13. Building a Code Library |
| | | Homemade Components |
| | | Your Script Style |
| | | Storing Scripts |
| | | Intro to JSFL (JavaScript Flash) |
| | | Basic Class Packages in AS2 |
| | | Summary |
| | Index |