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Table of content
Chapter 1: A Look at How We See the World
Table 1-1: Attributes and Behaviors of Person
Table 1-2: Attributes and Behaviors of Student
Table 1-3: Attributes and Behaviors Available to an Instance of Student
Chapter 2: What Is a Class?
Table 2-1: Primitive Data Types
Chapter 7: Identifying and Describing Objects
Table 7-1: Decomposing Attributes to Data
Table 7-2: Identifying Behaviors of an Object
Chapter 10: Case Modeling
Table 10-1: Work Assignment Types
Table 10-2: Status of a Work Request
Table 10-3: Task Status
Chapter 11: Interfaces
Table 11-1: Common HTML Tags
Table 11-2: The Java.lang.Object Class
Table 11-3: The C# System.Object Class
Chapter 12: Object-Oriented Programming Languages
Table 12-1: Editions of Java
Table 12-2: Assembly Implementations
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Table of content
OOP Demystified
ISBN: 0072253630
EAN: 2147483647
Year: 2006
Pages: 130
Authors:
James Keogh
,
Mario Giannini
BUY ON AMAZON
SQL Tips & Techniques (Miscellaneous)
Understanding SQL Basics and Creating Database Files
Using SQL Data Manipulation Language (DML) to Insert and Manipulate Data Within SQL Tables
Using Data Control Language (DCL) to Setup Database Security
Creating Indexes for Fast Data Retrieval
Understanding SQL Subqueries
Oracle Developer Forms Techniques
Ordering by Foreign Key Items in Forms
Myths About the Form Filename, Form Module Name , and Form ID
Programmatic Equivalent of Cancel Query
Planting and Growing Trees -Dynamically Adding Nodes Along with Data to an Existing Base Tree
A New Look at Relations Using REFS
C & Data Structures (Charles River Media Computer Engineering)
Address and Pointers
Storage of Variables
Files
Stacks and Queues
Miscellaneous Problems
Microsoft WSH and VBScript Programming for the Absolute Beginner
Getting Started with the WSH and VBScript
Overview of the Windows Script Host
Constants, Variables, and Arrays
Conditional Logic
Combining Different Scripting Languages
Programming .Net Windows Applications
Windows Forms
Form Properties
SystemInformation Properties
Tabbed Pages
ProgressBar
Digital Character Animation 3 (No. 3)
Design Styles
Understanding Motion
Animation Interfaces
Beyond Walking
Characters and Story
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