This class is used to iterate the subpaths in a GraphicsPath object. It can be constructed from a GraphicsPath object, and you can then step through the markers, subpaths, or connected line segments of the same type using the NextMarker() , NextSubpath() , and NextPathType() methods . The Enumerate() function copies the path data into the specified arrays, and the CopyData() method allows you to copy just the path segments in a particular range (as retrieved from the enumeration methods mentioned above). public sealed class GraphicsPathIterator : MarshalByRefObject : IDisposable { // Public Constructors public GraphicsPathIterator (GraphicsPath path ); // Public Instance Properties public int Count {get; } public int SubpathCount {get; } // Public Instance Methods public int CopyData (ref System.Drawing.PointF[ ] points , ref byte[ ] types , int startIndex , int endIndex ); public void Dispose (); // implements IDisposable public int Enumerate ( ref System.Drawing.PointF[ ] points , ref byte[ ] types ); public bool HasCurve (); public int NextMarker (GraphicsPath path ); public int NextMarker (out int startIndex , out int endIndex ); public int NextPathType (out byte pathType , out int startIndex , out int endIndex ); public int NextSubpath (GraphicsPath path , out bool isClosed ); public int NextSubpath (out int startIndex , out int endIndex , out bool isClosed ); public void Rewind (); // Protected Instance Methods protected override void Finalize (); // overrides object } HierarchySystem.Object System.MarshalByRefObject GraphicsPathIterator(System.IDisposable) |