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Chapter 5. Distributed Objects
Periodically, the programming community starts thinking of "objects everywhere" as the solution to all its problems. The idea is to have a happy family of collaborating objects that can be located anywhere. These objects are, of course, supposed to communicate through standard protocols across a network. For example, you'll have an object on the client where the user can fill in a request for data. The client object sends a message to an object on the server that contains the details of the request. The server object gathers the requested information, perhaps by accessing a database or by communicating with additional objects. Once the server object has the answer to the client request, it sends the answer back to the client. Like most bandwagons in programming, this plan contains a fair amount of hype that can obscure the utility of the concept. This chapter
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