In this chapter, we've shown how ActionScript can be used to draw dynamic content with the Flash MX drawing API. We introduced a 3D drawing engine, the Draw3D class framework, based on the drawing API, and we talked a little about 3D transformations and operators. We then used the 3D drawing engine to render several examples.
This drawing engine and the examples that you've studied are hardly the end of the road ”there are many more features you can add to the drawing engine code and, of course, an infinite number of applications for it. What we have done in this chapter is given you a taste of the potential for Flash as a mechanism for 3D content delivery. This is an exciting area of Flash development and one that will likely be full of new developments and exciting new applications.