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Chapter 5: Interface Components
Listing 5.1: Leveraging the Function Call from the Drop Down Menu Component
Chapter 8: Video and Audio Components
Listing 8.1: Code for the Play Button
Listing 8.2: Code for the Stop Button
Listing 8.3: Code for the Pause Button
Chapter 10: Creating Components
Listing 10.1: Drawing a Square on the Stage
Listing 10.2: Calculating the Position, Dimension, and Color of the Square
Listing 10.3: Giving an Object Random, Fluid Movement
Listing 10.4: Detecting When a Certain Number of Frames Have Passed
Listing 10.5: Setting Up the Relationship between the Component's Code and the Component's Movie Clip
Listing 10.6: Constructor for ParticlesClass
Listing 10.7: Possible Event Handler for the Particles Component
Listing 10.8: Checking Whether a New Particle Should Be Created
Listing 10.9: Adding Another Particle to the System
Listing 10.10: Animating All Particles on the Stage
Listing 10.11: Methods to Stop and Start the Stream of Particles
Listing 10.12: Methods to Change Certain Parameters of the Component
Listing 10.13: Function Called When a Particle Is Removed from the Stage
Chapter 11: Component Extras
Listing 11.1: The onLoad Event for the UI
Listing 11.2: Updating the xch Object Values with the User's Values
Listing 11.3: Determining Whether a Variable Is a Number
Chapter 12: Troubleshooting Components
Listing 12.1: Using the | and ^ Operators to Add and Remove Modes to the Component
Listing 12.2: Using the & Operator to Test Whether a Mode Is Active
Listing 12.3: Creating Properties in the Component's Class for All of the Component's Parameters
Listing 12.4: Using a Movie Clip's onClipEvent Actions to Fire the Events of the Component
Listing 12.5: Functions to Handle ActionScript-Related Functionality That You Have Given to the User
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The Hidden Power of Flash Components
ISBN: 0782142109
EAN: 2147483647
Year: 2002
Pages: 111
Authors:
J. Scott Hamlin
,
Jared Tarbell
,
Brandon Williams
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Programming the Keyboard, Mouse, and Joystick
Loading and Saving Information Using Files
Multiplayer Programming The Crazy Carnage Game
Appendix A Answers to the Chapter Quizzes
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
Oracle SQL
PL/SQL
Optimizing: The Crystal Reports Side
Appendix B Functions
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 3.2 Use PuTTY / plink as a Command Line Replacement for telnet / rlogin
Step 4.6 How to use PuTTY Passphrase Agents
Step 4.7 Using Public Key Authentication for Automated File Transfers
Step 6.3 X11 Forwarding
Appendix - Sample sshd_config File
Oracle Developer Forms Techniques
Myths About the Form Filename, Form Module Name , and Form ID
Form Management in an OPEN_FORM Configuration
Populating a PL/SQL Table from a Block
Encapsulation
Oracle 8 and 8i Features in Forms Developer
Twisted Network Programming Essentials
Managing a Hierarchy of Resources
Sharing Web Services with SOAP
Providing POP3 Access to Mailboxes
Posting a Message to an NNTP Server
Running Commands on a Remote Server
VBScript in a Nutshell, 2nd Edition
Introduction
Variables and Constants
Accessing Other Object Models
Appendix A. Language Elements by Category
Section C.1. Arithmetic Operators
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