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Object-Oriented Programming with ActionScript 2.0
Object-Oriented Programming with ActionScript 2.0
ISBN: 0735713804
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Jeff Tapper
,
James Talbot
,
Robin Haffner
BUY ON AMAZON
Object-Oriented Programming with ActionScript 2.0
Table of Contents
Copyright
About the Authors
About the Technical Editors
Acknowledgments
Tell Us What You Think
Introduction
Who Should Read This Book
Who Shouldn t Read This Book
About This Book
Why Do We Care About OOP?
OOP Versus Object-Oriented Languages
Conventions Used Within This Book
Moving Forward
Section I: The Basics
Chapter 1. What s New in ActionScript 2.0?
What Is ActionScript 2.0?
Basic Syntax
ActionScript Classes
Interface and Implements Constructs
Organizing Classes in Packages
V2 Components
Connecting Flash MX 2004 Professional to an Application Server
Summary
Chapter 2. All the World Is an Object
What Is an Object?
Why Objects?
OOP Versus Procedural
Understanding Classes
Anatomy of a Class
The Objects Shall Inherit the Earth
Built-In Classes
Dynamic Classes
Summary
Chapter 3. We re All Described by Our Properties
Variable-to-Property Analogy
Properties in the Real World
Properties of Familiar Macromedia Flash MX 2004 Objects
Strong Datatypes for Properties
Private Property
Static Properties
Summary
Chapter 4. Method to the Madness
Understanding the Role of Methods in ActionScript 2.0
Understanding Methods in Real-World Coding
Private Attribute for Methods
Using Static Methods
Summary
Chapter 5. The Meek Shall Inherit the Earth
Understanding Object Composition and Inheritance
The Class Hierarchy of Built-In Objects
Implementing Inheritance
Polymorphism
A Nod to the Past-Prototype-Based Objects
Summary
Chapter 6. Understanding Interfaces in ActionScript 2.0
Interfaces and Inheritance
A Contract for Classes
Why Use Interfaces?
Creating Interfaces
Implementing Interfaces
Multiple Interfaces
Extending Interfaces
Summary
Chapter 7. Are You Talking to Me?
Effective Communications
Handling Events
Handling Events from Flash User Interface (UI) Components
Using AsBroadcaster to Broadcast Custom Messages
Summary
Chapter 8. Object-Oriented Design
Characteristics of a Sound Object-Oriented Design
Phases of a Project
Summary
Chapter 9. Building and Using UI Components
Where to Get UI Components
What s New in Version 2 Components?
Examining Component Architecture
Summary
Section II: The Other Half of the Equation
Chapter 10. To Protect and Serve
A Brief History of Computer Applications
Local Data
Remote Data
LocalRemote Hybrid Applications
Looking Ahead
Summary
Chapter 11. Reading Data Files
loadVariables() and LoadVars
FlashVars and the Query String
Shared Object
LocalConnection Object
Summary
Chapter 12. XML and Flash
What Is XML?
Write Once, Read Anywhere
XML Object
XMLSocket Class
XML Connector
Summary
Chapter 13. Web Services
Web Services Standards
Current State of Web Services Technology
Web Services in Flash
Connecting to Web Services in Flash
Summary
Chapter 14. Using Client-Side Data Integration
Understanding the Data Management Process
Managing Data Using The Flash MX Professional 2004 Architecture
Flash Remoting
Summary
Chapter 15. Flash Communication Server MX Applications
Understanding the Flash Communication Server MX
For What Is Flash Communication Server MX Used?
How Does Flash Communication Server MX Work?
Developing Flash Communication Server MX Applications in Flash
ActionScript and the Programming Model
OOP Nature of Flash Communication Server MX
Editions and Licensing
Flash Communication Server MX Resources
Summary
Section III: Designing, Implementing, and Debugging the Application
Chapter 16. Pulling It All Together
Identifying the Problem Domain
Defining the Solution
Designing the System
Tying It All Together
Adapting to Changes
Summary
Chapter 17. Debugging and Tuning the Application
Using DataTyping
Using the Trace Function
Building a Dump Class
Exception Handling
Summary
index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
Object-Oriented Programming with ActionScript 2.0
ISBN: 0735713804
EAN: 2147483647
Year: 2004
Pages: 162
Authors:
Jeff Tapper
,
James Talbot
,
Robin Haffner
BUY ON AMAZON
CompTIA Project+ Study Guide: Exam PK0-003
Scope Planning
Schedule Planning
Cost Planning
Comprehensive Project Plan
Project Control
OpenSSH: A Survival Guide for Secure Shell Handling (Version 1.0)
Step 3.1 Use PuTTY as a Graphical Replacement for telnet and rlogin
Step 3.2 Use PuTTY / plink as a Command Line Replacement for telnet / rlogin
Step 3.4 Use PuTTYs Tools to Transfer Files from the Windows Command Line
Step 4.1 Authentication with Public Keys
Step 4.6 How to use PuTTY Passphrase Agents
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
SWT Event Handling, Threading, and Displays
Basic SWT Widgets
Text Controls
Trees
Drag and Drop and the Clipboard
A Practitioners Guide to Software Test Design
Decision Table Testing
Section III - Testing Paradigms
Scripted Testing
Exploratory Testing
Test Planning
Introduction to 80x86 Assembly Language and Computer Architecture
Parts of a Computer System
Bit Manipulation
The Assembly Process
Appendix A Hexadecimal/ASCII conversion
Appendix E 80x86 Instructions (by Opcode)
101 Microsoft Visual Basic .NET Applications
Working with Microsoft Visual Studio .NET 2003 and Microsoft .NET Framework 1.1
Working with the Microsoft Visual Basic .NET Language
Working with the .NET Framework
Building Enterprise Services Applications
COM Interop/PInvoke
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