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Object-Oriented Programming with ActionScript 2.0 - page 1
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Tapper J.
,
Talbot J.
,
Haffner R.
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1
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3
Object-Oriented Programming with ActionScript 2.0
Object-Oriented Programming with ActionScript 2.0
Table of Contents
Copyright
About the Authors
About the Technical Editors
Acknowledgments
Tell Us What You Think
Introduction
Who Should Read This Book
Who Shouldn t Read This Book
About This Book
Why Do We Care About OOP?
OOP Versus Object-Oriented Languages
Conventions Used Within This Book
Moving Forward
Section I: The Basics
Chapter 1. What s New in ActionScript 2.0?
What Is ActionScript 2.0?
Basic Syntax
ActionScript Classes
Interface and Implements Constructs
Organizing Classes in Packages
V2 Components
Connecting Flash MX 2004 Professional to an Application Server
Summary
Chapter 2. All the World Is an Object
What Is an Object?
Why Objects?
OOP Versus Procedural
Understanding Classes
Anatomy of a Class
The Objects Shall Inherit the Earth
Built-In Classes
Dynamic Classes
Summary
Chapter 3. We re All Described by Our Properties
Variable-to-Property Analogy
Properties in the Real World
Properties of Familiar Macromedia Flash MX 2004 Objects
Strong Datatypes for Properties
Private Property
Static Properties
Summary
Chapter 4. Method to the Madness
Understanding the Role of Methods in ActionScript 2.0
Understanding Methods in Real-World Coding
Private Attribute for Methods
Using Static Methods
Summary
Chapter 5. The Meek Shall Inherit the Earth
Understanding Object Composition and Inheritance
The Class Hierarchy of Built-In Objects
Implementing Inheritance
Polymorphism
A Nod to the Past-Prototype-Based Objects
Summary
Chapter 6. Understanding Interfaces in ActionScript 2.0
Interfaces and Inheritance
A Contract for Classes
Why Use Interfaces?
Creating Interfaces
Implementing Interfaces
Multiple Interfaces
Extending Interfaces
Summary
Chapter 7. Are You Talking to Me?
Effective Communications
Handling Events
Handling Events from Flash User Interface (UI) Components
Using AsBroadcaster to Broadcast Custom Messages
Summary
Chapter 8. Object-Oriented Design
Characteristics of a Sound Object-Oriented Design
Phases of a Project
Summary
Chapter 9. Building and Using UI Components
Where to Get UI Components
What s New in Version 2 Components?
Examining Component Architecture
1
2
3
Buy on amazon.com >>
Tapper J.
,
Talbot J.
,
Haffner R.
<< Previous book
Next page >>