Looking Ahead

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Now that you understand why developers might want to connect Flash applications to a server, the next step is to understand how it is done. Toward that understanding, we have organized the subsequent chapters as follows :

  • Chapter 11, "Reading Data Files," examines various aspects of reading data in from files. This could involve using name value pairs of data from text files; it also explores the use of local shared objects.

  • Chapter 12, "XML and Flash," examines reading data in from XML, which can include static XML files, dynamically generated XML files, and dynamic XML sockets.

  • Chapter 13, "Web Services," explores a new feature of Flash MX Professional 2004 ”the ability to consume Web Services within Flash.

  • Chapter 14, "Using Client-Side Data Integration," explores the DataSet, DataBinding, and Flash Remoting features within Flash MX Professional 2004, explaining how they can be used for easing the process of building data-driven applications.

  • Chapter 15, "Flash Communication Server MX Applications," examines the Flash Communications Server, which allows for true bidirectional communications with a server.

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Object-Oriented Programming with ActionScript 2.0
Object-Oriented Programming with ActionScript 2.0
ISBN: 0735713804
EAN: 2147483647
Year: 2004
Pages: 162

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