index_O

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OASIS (Organization for the Advanced of Structured Information Standards)  
Object class
        methods  
object composition   2nd  
object datatyping  
object-oriented design
       characteristics of  
               integration with existing systems  
               maintainability  
               planning   2nd  
               productivity  
               scalability  
object-oriented programming.   [See OOP]
object-oriented project phases   2nd   3rd  
       adapting to change  
       defining solutions   2nd  
               sequence diagrams   2nd  
               use-case diagrams   2nd   3rd  
       deployment  
       design   2nd   3rd  
               controllers   2nd  
               identifying classes   2nd   3rd  
               identifying interfaces  
               identifying packages of classes  
               models   2nd  
               using inter-object communication  
               views  
       identifying problem domains   2nd   3rd  
       implementation  
       testing   2nd  
Object.addProperty()  
object.property  
object.property notation  
Object.registerClass()  
Object.toString()  
Object.unwatch()  
Object.valueOf()  
Object.watch()  
objects   2nd   3rd  
       ActionScript objects
               Flash Communication Server MX   2nd  
       built-in objects
               static properties   2nd  
       built-in objects (Flash)
               properties  
       Camera  
       class hierarchies of built-in objects   2nd   3rd   4th  
       class-based objects  
       classes.   [See classes]
       Client
               Flash Communication Server MX   2nd  
       client-side proxy objects
               creating with Flash Remoting   2nd  
       creating from classes  
       in Flash
               used to exchange data  
       include versus import   2nd  
       Information objects
               Flash Communication Server MX   2nd  
       LocalConnection   2nd   3rd  
               connecting to  
               security on receiving movie   2nd   3rd  
               security on sending movies   2nd  
       Microphone  
       NetStream  
       packages
               and classpaths   2nd   3rd   4th   5th   6th   7th  
        prototype-based objects   2nd   3rd   4th   5th   6th  
       RecordSet
               Flash  
       request  
        responder objects
               creating with Flash Remoting  
       response  
       RSO
               Flash Communication Server MX   2nd   3rd   4th   5th   6th  
       SharedObject   2nd  
               creating   2nd   3rd  
               populating   2nd   3rd  
               saving   2nd   3rd   4th  
       SSAS   2nd  
       status  
       synchronization objects  
       visual and nonvisual objects   2nd  
       XML.   [See XML objects]
Offer class  
       class diagrams   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
       sequence diagrams  
       use cases   2nd   3rd   4th   5th   6th   7th  
OfferDetails class  
onEnterFrame()  
online gaming
       Flash Commmunication Server MX  
onLoad  
       LoadVars object  
onLoad() method  
       parsing XML content  
onRelease event handler
       relative paths from  
onResult event  
onResult method  
onStatus() event  
onXML() method  
OOP
       versus procedural programming   2nd   3rd  
OOP (object-oriented programming)  
operators
       +  
Organization for the Advanced of Structured Information Standards (OASIS)  
organizing
       classes
               in packages   2nd   3rd  
out field  
overriding   2nd   3rd   4th   5th  

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Object-Oriented Programming with ActionScript 2.0
Object-Oriented Programming with ActionScript 2.0
ISBN: 0735713804
EAN: 2147483647
Year: 2004
Pages: 162

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