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- page 1
Buy on amazon.com >>
Miller A.
,
Ford. J.
<< Previous book
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1
2
Table of Contents
Table of Contents
Back Cover
Microsoft Visual C 2005 Express Edition Programming for the Absolute Beginner
Introduction
WHO SHOULD READ THIS BOOK?
WHAT YOU NEED TO BEGIN
SPECIAL FEATURES OF THIS BOOK
Chapter 1: An Introduction to Visual C 2005 Express
PROJECT PREVIEW: THE JOKE MACHINE
A FEW OPENING WORDS
A QUICK OVERVIEW OF VISUAL C 2005 EXPRESS
INTRODUCING VISUAL C 2005 EXPRESS
OTHER VISUAL STUDIO 2005 EXPRESS PROGRAMMING LANGUAGES
THE MICROSOFT .NET FRAMEWORK
BACK TO THE JOKE MACHINE
SUMMARY
CHALLENGES
Chapter 2: Navigating the Visual C 2005 Express Edition Environment
PROJECT PREVIEW: THE CLICK RACE GAME
GETTING COMFORTABLE WITH VISUAL C 2005
BACK TO THE CLICK RACE GAME
SUMMARY
CHALLENGES
Chapter 3: Creating an Application Interface
PROJECT PREVIEW: THE SPEED TYPING GAME
PUTTING TOGETHER A GRAPHICAL USER INTERFACE
CREATING A STANDALONE EXECUTABLE
BACK TO THE SPEED TYPING GAME
SUMMARY
CHALLENGES
Chapter 4: Working with Menus and Toolbars
PROJECT PREVIEW: THE LOTTERY ASSISTANT GAME
DESIGNING A MENU SYSTEM
ADDING MENUS, MENU ITEMS, AND SUBMENUS
CONTEXT MENUS
ADDING CONVENIENCE WITH TOOLBARS
BACK TO THE LOTTERY ASSISTANT GAME
SUMMARY
CHALLENGES
Chapter 5: Storing and Retrieving Data in Memory
PROJECT PREVIEW: THE STORY OF MIGHTY MOLLY
ENHANCING YOUR CODE WITH COMMENTS
STORING AND RETRIEVING DATA
WORKING WITH CONSTANTS
WORKING WITH VARIABLES
WORKING WITH ARRAYS
WORKING WITH STRUCTURES
RESERVED WORDS
BACK TO THE STORY OF MIGHTY MOLLY
SUMMARY
CHALLENGES
Chapter 6: Applying Conditional Logic
PROJECT PREVIEW: THE GUESS A NUMBER GAME
APPLYING CONDITIONAL LOGIC
THE IF STATEMENT
NESTING CONDITIONAL LOGIC
THE SWITCH STATEMENT
COMPARISON OPERATORS
BACK TO THE GUESS A NUMBER GAME
SUMMARY
CHALLENGES
Chapter 7: Processing Lots of Data with Loops
PROJECT PREVIEW: THE DICE POKER GAME
ITERATIVE PROCESSING
ENDLESS LOOPS
CONTROLLING EXECUTION WITHIN LOOPS
BACK TO THE DICE POKER GAME
SUMMARY
CHALLENGES
Chapter 8: Enhancing Code Structure and Organization
PROJECT PREVIEW: THE HANGMAN GAME
CREATING FUNCTIONS
PASSING ARGUMENTS
PASSING DEFAULT ARGUMENTS
LEVERAGING THE BUILT-IN FUNCTIONS AND .NET CLASSES
BACK TO THE HANGMAN GAME
SUMMARY
CHALLENGES
Chapter 9: Getting Comfortable with Object-Oriented Programming
1
2
Buy on amazon.com >>
Miller A.
,
Ford. J.
<< Previous book
Next page >>