This chapter covered the basics of animating objects in Max, including working with time and keys. You also learned about the two key creation modes and editing keys. Several animation helps are available, such as trajectories and ghosting. This chapter also discussed how to animate materials and how to create preview animations. In this chapter, you learned how to do the following:
Control time and work with keys
Use the two key creation modes
Work with the Track Bar and the Motion panel
View and edit key values
Use trajectories and ghosting
Animate materials and use IFL files
Create preview animations
The next chapter shows how animation layers can be used to help organize animation sequences.