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Chapter 6: Writing Applications Using Visual Studio
Table 6.1: Files provided with the Microsoft SOAP Toolkit
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Mining Google Web Services: Building Applications with the Google API
ISBN: 0782143334
EAN: 2147483647
Year: 2004
Pages: 157
Authors:
John Paul Mueller
,
Sybex
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
Number Crunching Mathematical and Relational Operators and Commands
The Art of Using Animated Sprites for 2D Games
Adding Sound Effects to Your Game
Loading and Saving Information Using Files
High-Speed Signal Propagation[c] Advanced Black Magic
Skin-Effect Region
Dielectric Loss Region
Clock Repeaters
The Underlying Simulation Engine
IBIS: Issues with SSO Noise
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Building a Complex Application with GNU make
Introduction
Reducing #includes with Forward Class Declarations
Ensuring a Single Copy of a Member Variable
Representing Large Fixed-Width Integers
Junos Cookbook (Cookbooks (OReilly))
Backing Up Filesystems on J-Series Routers
Logging Out of the Router
Using a Firewall Filter to Count Traffic on an Interface
Rate-Limiting Traffic Flow to the Routing Engine
Viewing the VPN Routing Tables
Understanding Digital Signal Processing (2nd Edition)
Chapter Three. The Discrete Fourier Transform
REFERENCES
FAST MULTIPLICATION OF COMPLEX NUMBERS
SPECTRAL PEAK LOCATION ALGORITHM
Appendix E. Decibels (dB and dBm)
Digital Character Animation 3 (No. 3)
Approaching Design as an Artist
Designing a Character
Chapter Six. Walking and Locomotion
Chapter Seven. Facial and Dialogue Animation
Acting and the Body
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