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To specify one or more strings, the STRINGTABLE keyword is used. Provided in this section is a fragment of the resource file specifying two strings. To load the string into your program, use the Loadstring function (used later in this chapter). The strings specified in the resource file can play the role of constants.
#define STR1 1 #define STR2 2 STRINGTABLE { STR1, "Message" STR2, "Version 1.01" }
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