7. Program Control

Chapter 3 - Writing, Compiling, and Debugging Simple Programs

Visual C++ 6: The Complete Reference
Chris H. Pappas and William H. Murray, III
  Copyright 1998 The McGraw-Hill Companies

Chapter 3: Writing, Compiling, and Debugging Simple Programs
Overview
The Visual C++ component of the Microsoft Developers Studio, just like any new state-of-the-art development environment, can on first encounter be a very intimidating product. While the initial window seems straightforward, as soon as you begin peeking and poking around submenus and their related dialog windows, you can easily become overwhelmed by the options and apparent complexity of this new world.
You see, developing a multitasking, object-oriented, GUI (graphical user interface), multimedia, Internet-aware application really is no easy task (that is, if you had to do all of this from ground zero). However, today’s language development environments automate the code generation for the majority of these goals. This text is designed to give you both a thorough understanding of the C and C++ Languages and experience in today’s number one development environment (i.e., Microsoft’s Visual C++), while learning the logic, constructs, and tools necessary to develop state-of-the-art programs.
This chapter is designed to give you hands-on experience with those commands needed to create, edit, save, compile, and debug simple programs. At this point, if you haven’t done so already, you may want to take out a highlighting pen. Since the integrated environment offers so many ways to initiate each operation, you might want to highlight the text where you see the method that you prefer. For example, some people prefer to use keyboard commands, while others like the point-and-click mouse/menu interaction.

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Visual C++ 6(c) The Complete Reference
Visual Studio 6: The Complete Reference
ISBN: B00007FYGA
EAN: N/A
Year: 1998
Pages: 207

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