ActionScript for Flash MX: The Definitive Guide, 2nd Edition By Colin Moock
Chapter 18. ActionScript Language Reference
Global functions are built-in functions that are available throughout an entire movie they can be invoked from any frame, button, or event handler in a movie (unlike methods, which must be invoked using a reference to a specific object).
Table 18-1 lists the global functions available in Flash 6, including two new global functions: clearInterval( ) and setInterval( ). All other global functions listed in the table are available in Flash 5 as well. Table 18-1 also lists the directives and pragmas, which begin with the # character namely, #include, #initclip, and #endinitclip.
Table 18-1. ActionScript global functions
Boolean( )
gotoAndStop( )
parseInt( )
stopAllSounds( )
call( )
#include
play( )
stopDrag( )
clearInterval( )[1]
#initclip[1]
prevFrame( )
String( )
Date( )
int( )[2]
prevScene( )
targetPath( )
duplicateMovieClip( )
isFinite( )
print( )
tellTarget( )[2]
#endinitclip[1]
isNaN( )
printAsBitmap( )
toggleHighQuality( )[2]
escape( )
loadMovie( )
printAsBitmapNum( )
trace( )
eval( )
loadMovieNum( )
printNum( )
unescape( )
fscommand( )
loadVariables( )
random( )[2]
unloadMovie( )
getProperty( )
loadVariablesNum( )
removeMovieClip( )
unloadMovieNum( )
getTimer( )
nextFrame( )
setInterval( )[1]
updateAfterEvent( )
getURL( )
nextScene( )
setProperty( )
getVersion( )
Number( )
startDrag( )
gotoAndPlay( )
parseFloat( )
stop( )
[1] Supported in Flash 6, but not in prior versions.