Section 13.3. Simple Serialized Object Protocols

13.3. Simple Serialized Object Protocols

Earlier in this chapter, we showed a hypothetical conversation in which a client and server exchanged some primitive data and a serialized Java object. Passing an object between two programs may not have seemed like a big deal at the time, but, in the context of Java as a portable bytecode language, it has profound implications. In this section, we show how a protocol can be built using serialized Java objects.

Before we move on, it's worth considering network protocols. Most programmers would consider working with sockets to be tedious and complex. Even though Java makes sockets much easier to use than many other languages, sockets still provide only an unstructured flow of bytes between their endpoints. If you want to do serious communications using sockets, the first thing you have to do is come up with a protocol that defines the data you are sending and receiving. The most complex part of that protocol usually involves how to marshal (package) your data for transfer over the Net and unpack it on the other side.

As we've seen, Java's DataInputStream and DataOuputStream classes solve this problem for simple data types. We can read and write numbers, Strings, and Java primitives in a standard format that can be understood on any other Java platform. To do real work, we need to be able to put simple types together into larger structures. Java object serialization solves this problem elegantly by allowing us to send our data in the state that we will use itas Java objects. Serialization can even pack up entire graphs of interconnected objects and put them back together at a later time in another Java VM.

13.3.1. A Simple Object-Based Server

In the following example, a client sends a serialized object to the server, and the server responds in kind. The object sent by the client represents a request and the object returned by the server represents the response. The conversation ends when the client closes the connection. It's hard to imagine a simpler protocol. All the hairy details are taken care of by object serialization, which allows us to work with standard Java objects as we are used to.

To start, we define a classRequestto serve as a base class for the various kinds of requests we make to the server. Using a common base class is a convenient way to identify the object as a type of request. In a real application, we might also use it to hold basic information, such as client names and passwords, timestamps, serial numbers, and so on. In our example, Request can be an empty class that exists so others can extend it:

     //file:     public class Request implements {} 

Request implements Serializable, so all its subclasses are serializable by default. Next, we create some specific kinds of Requests. The first, DateRequest, is also a trivial class. We use it to ask the server to send us a java.util.Date object as a response:

     //file:     public class DateRequest extends Request {} 

Next, we create a generic WorkRequest object. The client sends a WorkRequest to get the server to perform some computation. The server calls the WorkRequest object's execute( ) method to do the work on the server side and then returns the resulting object as a response:

     //file:     public abstract class WorkRequest extends Request {         public abstract Object execute( );     } 

For our application, we subclass WorkRequest to create MyCalculation, which adds code that performs a specific calculation; in this case, we just square a number:

     //file:     public class MyCalculation extends WorkRequest {         int n;                public MyCalculation( int n ) {             this.n = n;         }         public Object execute( ) {             return new Integer( n * n );         }     } 

As far as data content is concerned, MyCalculation really doesn't do much; it only really transports an integer value for us. But keep in mind that a request object could hold lots of data, including references to many other objects in complex structures, such as arrays or linked lists. The only requirement is that all the objects to be sent must be serializable or must be able to be discarded by marking them as transient (see Chapter 12). Note that MyCalculation also contains behaviorthe execute( ) operation. While Java object serialization sends only the data content of a class, in our discussion of RMI later in this chapter, we'll see how Java's ability to dynamically download bytecode for classes can make both the data content and behavior portable over the network.

It's also important to note that even without dynamically loading classes over the network (which is uncommon in practice), this design pattern, sometimes called the command pattern, is an important one. Using polymorphism to hide behavior details of tasks from the server allows the application to be easily extended. Polymorphism and Java object serialization are a powerful combination.

Now that we have our protocol, we need the server. The following Server class looks a lot like the TinyHttpd server we developed earlier in this chapter:

     //file:     import*;     import*;     public class Server {       public static void main( String argv[] ) throws IOException {         ServerSocket ss = new ServerSocket( Integer.parseInt(argv[0]) );         while ( true )           new ServerConnection( ss.accept(  ) ).start( );       }     } // end of class Server            class ServerConnection extends Thread {       Socket client;       ServerConnection ( Socket client ) throws SocketException {         this.client = client;       }              public void run( ) {         try {           ObjectInputStream in =             new ObjectInputStream( client.getInputStream( ) );           ObjectOutputStream out =             new ObjectOutputStream( client.getOutputStream( ) );           while ( true ) {             out.writeObject( processRequest( in.readObject( ) ) );             out.flush( );           }         } catch ( EOFException e3 ) { // Normal EOF           try {             client.close( );           } catch ( IOException e ) { }         } catch ( IOException e ) {           System.out.println( "I/O error " + e ); // I/O error         } catch ( ClassNotFoundException e2 ) {           System.out.println( e2 ); // unknown type of request object         }       }              private Object processRequest( Object request ) {         if ( request instanceof DateRequest )           return new java.util.Date( );         else if ( request instanceof WorkRequest )           return ((WorkRequest)request).execute( );         else           return null;       }     } 

The Server handles each request in a separate thread. For each connection, the run( ) method creates an ObjectInputStream and an ObjectOutputStream, which the server uses to receive the request and send the response. The processRequest( ) method decides what the request means and comes up with the response. To figure out what kind of request we have, we use the instanceof operator to look at the object's type.

Finally, we get to our Client, which is even simpler:

     //file:     import*;     import*;            public class Client {       public static void main( String argv[] ) {         try {           Socket server =             new Socket( argv[0], Integer.parseInt(argv[1]) );           ObjectOutputStream out =             new ObjectOutputStream( server.getOutputStream( ) );           ObjectInputStream in =             new ObjectInputStream( server.getInputStream( ) );                  out.writeObject( new DateRequest(  ) );           out.flush( );           System.out.println( in.readObject(  ) );                  out.writeObject( new MyCalculation( 2 ) );           out.flush( );           System.out.println( in.readObject(  ) );                  server.close( );         } catch ( IOException e ) {           System.out.println( "I/O error " + e ); // I/O error         } catch ( ClassNotFoundException e2 ) {           System.out.println( e2 ); // unknown type of response object         }       }     } 

Just like the server, Client creates the pair of object streams. It sends a DateRequest and prints the response; it then sends a MyCalculation object and prints the response. Finally, it closes the connection. On both the client and the server, we call the flush( ) method after each call to writeObject( ). This method forces the system to send any buffered data, ensuring that the other side sees the entire request before we wait for a response. When the client closes the connection, our server catches the EOFException that is thrown and ends the session. Alternatively, our client could write a special object, perhaps null, to end the session; the server could watch for this item in its main loop.

The order in which we construct the object streams is important. We create the output streams first because the constructor of an ObjectInputStream tries to read a header from the stream to make sure that the InputStream really is an object stream. If we tried to create both of our input streams first, we would deadlock waiting for the other side to write the headers.

Finally, we run the example, giving it a port number as an argument:

     % java Server 1234 

Then we run the Client, telling it the server's hostname and port number:

     % java Client flatland 1234 

The result should look something like this:

     Sun Mar 5 14:25:25 PDT 2006     4 

All right, the result isn't that impressive, but it's easy to think of more substantial applications. Imagine that you need to perform some complex computation on many large datasets. Using serialized objects makes maintenance of the data objects natural and sending them over the wire trivial. There is no need to deal with byte-level protocols at all. Limitations

As we mentioned earlier, there is one catch in this scenario: both the client and server need access to the necessary classes. That is, all the Request classesincluding MyCalculation, which is really the property of the Clienthave to be deployed in the classpath on both the client and the server machines. In the next section, we'll see that it's possible to send the Java bytecode along with serialized objects to allow completely new kinds of objects to be transported dynamically over the network. We could create this solution on our own, adding to the earlier example using a network class loader to load the classes for us. But we don't have to: Java's RMI facility handles that for us. The ability to send both serialized data and class definitions over the network is not always needed, but it makes Java a powerful tool for developing advanced distributed applications.

    Learning Java
    Learning Java
    ISBN: 0596008732
    EAN: 2147483647
    Year: 2005
    Pages: 262

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