We now have a complete model of Kila, our main character. She has all the detail we need at the momentbut this also means we may have gone over our polygon budget. In the next chapter, we will examine areas where we can optimize, removing any geometry that is not needed.

    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward
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