Depending on the character you are creating, you may need to add muscle lines to the legs. Figure 3.27 shows a different character I created a while ago; she has muscles mapped on her entire body. This was done by following an appropriate muscle reference and splitting the polygons to outline the muscles.

Figure 3.27. The muscles mapped to the entire body of another model

    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

    Similar book on Amazon

    flylib.com © 2008-2017.
    If you may any questions please contact us: flylib@qtcs.net