In this chapter you learned two important rules for game testing, and how they relate to the remaining chapters of this book. Panic and trust are counter-productive to game testing. You can beat the system by remembering and applying the two rules.
Panic results in
Poor judgment and decision making
Unreliable test results
Too much emphasis on the short- term
Panic costs the project in
Unnecessary rework
Wasted effort
Loss of confidence and credibility
Avoid panic by
Recognizing when you need help, and getting it
Preparing for the unexpected
Relying on procedures
Getting sufficient rest
Don't trust
Hearsay
Opinions
Emotions
Rely on
Facts
Results
Experience
Test each game release as if
It's not the last one
It is the last one