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Writing Perl Modules for CPAN
Writing Perl Modules for CPAN
ISBN: 159059018X
EAN: 2147483647
Year: 2002
Pages: 110
Authors:
Sam Tregar
BUY ON AMAZON
Writing Perl Modules for CPAN
Table of Contents
Introduction
System Requirements
Perl Version
Chapter 1: CPAN
Why Contribute to CPAN?
Network Topology
Browsing CPAN
Searching CPAN
Installing CPAN Modules
ActivePerl PPM
Bundles
CPAN s Future
Summary
Chapter 2: Perl Module Basics
Using Modules
Packages
Modules
Read the Fine Manuals
Summary
Chapter 3: Module Design and Implementation
Check Your Slack
Size Matters
Document First
Interface Design
Summary
Chapter 4: CPAN Module Distributions
Module Installation
Always Begin with h2xs
Exploring the Distribution
Portability
Choosing a License
Summary
Chapter 5: Submitting Your Module to CPAN
Requesting Comments
Requesting a CPAN Author ID
Registering Your Namespace
Uploading Your Module Distribution
Post-Upload Processing
Summary
Chapter 6: Module Maintenance
Managing the Source
Making Releases
Summary
Chapter 7: Great CPAN Modules
What Makes a Great CPAN Module?
CGI.pm
DBI
Storable
Net::FTP
LWP
XML::SAX
Parse::RecDescent
Summary
Chapter 8: Programming Perl in C
Why C?
The Perl C API
References
Summary
Chapter 9: Writing C Modules with XS
Getting Started with XS
XSUB Techniques
XS Interface Design and Construction
Learning More about XS
Summary
Chapter 10: Writing C Modules with Inline::C
Inline::C Walkthrough
Getting Up Close and Personal
Getting Started with Inline::C
Inline::C Techniques
Learning More about Inline::C
Summary
Chapter 11: CGI Application Modules for CPAN
Introduction to CGI::Application
Advanced CGI::Application
CGI::Application and CPAN
Summary
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y-Z
List of Figures
List of Tables
List of Code Examples
List of Sidebars
Writing Perl Modules for CPAN
ISBN: 159059018X
EAN: 2147483647
Year: 2002
Pages: 110
Authors:
Sam Tregar
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Characters, Strings, and Text Output
Adding Sound Effects to Your Game
Multiplayer Programming The Crazy Carnage Game
Appendix A Answers to the Chapter Quizzes
Java I/O
The Console: System.out, System.in, and System.err
Reading Chunks of Data from a Stream
Typed Data
Nonblocking I/O
Choosing a Locale
CompTIA Project+ Study Guide: Exam PK0-003
Assessment Test
Project Initiation
Project Control
Project Closure
Appendix B Standard IT Project Documents
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Layouts
Menus, Toolbars, Cool, Bars, and Actions
Trees
Dialogs
Printing
Snort Cookbook
Debugging Snort Rules
Configuring MySQL for Snort
How to Build Rules
Administering Snort with IDS Policy Manager
Generating Statistical Output from Snort Logs
Data Structures and Algorithms in Java
Overloading
Vocabulary
Contiguous Representation of Multidimensional Arrays
A.1. The First Program
A.3. Loops
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