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Mario 64
       friction  
mass
       calculating (example 11.2)  
       versus weight  
math.h header  
math.h library (C++)   2nd   3rd   4th   5th   6th  
matrices   2nd  
       addition   2nd   3rd   4th   5th  
               example 5.4   2nd   3rd   4th  
               self-assessment   2nd   3rd   4th   5th  
       classes  
       combo matrices  
               debugging   2nd   3rd  
               rotating objects   2nd   3rd   4th   5th   6th   7th   8th  
               scaling objects (example 6.11)   2nd  
               self-assessment   2nd   3rd  
               transposing   2nd   3rd   4th  
       defining   2nd  
               example 5.1   2nd   3rd  
       entries   2nd  
               corresponding entries  
       equal matrices   2nd   3rd  
               example 5.2   2nd   3rd  
               example 5.3   2nd   3rd  
       Matrix Vortex CD-ROM demo   2nd  
       multiplication   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               equal- size matrices (example 5.8)   2nd  
               self-assessment   2nd  
                unequal -size matrices (example 5.9)   2nd   3rd  
       rotating objects   2nd   3rd  
               2D rotation (example 6.9)   2nd   3rd   4th   5th   6th  
               3D rotation   2nd   3rd   4th   5th   6th   7th  
               self-assessment   2nd   3rd  
       scalar multiplication   2nd   3rd  
               equations with matrices (example 5.7)   2nd  
               example 5.6   2nd  
               self-assessment   2nd  
       scaling objects   2nd   3rd  
               2D differential scale (example 6.6)   2nd   3rd   4th  
               2D uniform scale (example 6.5)   2nd   3rd   4th   5th  
               3D differential scale (example 6.8)   2nd   3rd  
               3D uniform scale (example 6.7)   2nd  
               self-assessment   2nd   3rd  
       self-assessment   2nd   3rd   4th   5th   6th  
               solutions  
       subtraction   2nd   3rd   4th   5th  
               example 5.5   2nd   3rd  
               self-assessment   2nd   3rd   4th   5th  
       transpose   2nd   3rd   4th   5th  
               example 5.10  
               example 5.12   2nd  
               of vectors (example 5.11)  
               self-assessment   2nd  
matrix addition   2nd  
       2D translation by addition  
       2D translation by addition (example 6.1)   2nd   3rd  
       3D translation by addition  
       3D translation by addition (example 6.2)   2nd   3rd  
matrix multiplication   2nd  
       2D translation by multiplication  
       2D translation by multiplication (example 6.3)   2nd   3rd  
       3D translation by multiplication  
       3D translation by multiplication (example 6.4)   2nd   3rd  
Matrix Vortex CD-ROM demo   2nd   3rd   4th  
mechanical energy   [See energy]
memory allocation   2nd  
       computer unit conversion  
meters
       converting kilometers to (example 7.2)  
       converting miles to (example 7.4)   2nd  
       converting to kilometers (example 7.1)  
       length of  
meters per second
       converting miles per hour to (example 7.5)   2nd  
meters per second squared
       converting miles per hour squared to (example 7.6)   2nd  
metric system   2nd   3rd   4th  
       converting English system to
               acceleration conversion (example 7.6)   2nd  
               distance conversion (example 7.4)   2nd  
               speed conversion (example 7.5)   2nd  
       converting kilometers to meters (example 7.2)  
       converting meters to kilometers (example 7.1)  
       prefixes   2nd  
       self-assessment  
               solutions  
metric units
       for GPE ( gravitational potential energy)  
       for kinetic energy  
       for work  
       newtons   2nd   3rd  
midpoint formula
       in 2D   2nd  
               example 2.4   2nd  
       in 3D   2nd  
               example 2.5  
miles
       converting to meters (example 7.4)   2nd  
miles per hour
       converting to meters per second (example 7.5)   2nd  
miles per hour squared
       converting to meters per second squared (example 7.6)   2nd  
modeling collisions   [See conservation of momentum theorem]2nd   [See conservation of momentum theorem]
momentum   2nd   3rd  
       1D calculations (example 13.4)   2nd  
       3D calculations (example 13.5)   2nd  
       angular momentum   2nd  
       conservation of momentum theorem   2nd   3rd   4th  
               elastic collisions (example 13.9)   2nd   3rd  
               example 13.7   2nd  
                perfectly inelastic collisions (example 13.8)   2nd  
               self-assessment   2nd   3rd  
       impulse-momentum theorem   2nd   3rd   4th  
               example 13.6   2nd  
       self-assessment   2nd  
               solutions  
motion   [See also forces]2nd   [See also energy]
       acceleration   2nd   3rd  
               average acceleration   2nd   3rd   4th  
               average acceleration (example 9.4)   2nd  
               calculating (example 8.5)   2nd  
               deceleration (example 8.6)   2nd  
               graphing average acceleration   2nd   3rd   4th  
               instantaneous acceleration   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th  
               self-assessment   2nd   3rd   4th   5th  
               units of measurement  
       collisions   [See collisions]
       displacement
               with vectors   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
       equations of motion   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               CD-ROM demos   2nd  
               in 2D (example 10.4)   2nd  
               in 3D (example 10.5)   2nd  
               multiple equations example (8.9)   2nd  
               race car examples (8.7 and 8.8)   2nd   3rd  
               self-assessment   2nd  
       Newton's First Law   2nd   3rd  
               example 11.7  
       Newton's law
               self-assessment   2nd   3rd  
       Newton's Second Law   2nd   3rd   4th  
               and equations of motion (example 11.9)   2nd  
               example 11.8  
       Newton's Third Law   2nd  
       Newton's law
               self-assessment  
       Newton •s First Law  
       Newton •s Second Law  
       Newton •s Third Law  
        projectiles   2nd   3rd   4th  
               CD-ROM demo   2nd   3rd  
               falling from known height (example 10.8)   2nd   3rd   4th  
               horizontal components   2nd   3rd   4th   5th  
               jumping from known height (example 10.9)   2nd   3rd   4th  
               self-assessment   2nd   3rd  
               shooting paintballs (example 10.10)   2nd   3rd  
               time component   2nd  
               vertical components   2nd   3rd   4th   5th  
       rotational motion   2nd   3rd  
               angular displacement  
               angular momentum   2nd  
               average angular acceleration   2nd   3rd   4th   5th  
               average angular velocity   2nd   3rd   4th   5th  
               equations of motion   2nd   3rd   4th   5th  
               inertia  
               instantaneous angular acceleration  
               instantaneous angular velocity  
               kinetic energy   2nd   3rd   4th  
               Newton's Second Law   2nd   3rd   4th   5th  
               self-assessment   2nd   3rd   4th   5th  
                tangential acceleration   2nd   3rd   4th  
               tangential velocity   2nd   3rd   4th   5th   6th   7th   8th  
               torque   2nd  
       speed
               versus velocity  
       vectors   [See vectors]
       velocity   2nd  
               average velocity   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th  
               average velocity (example 9.1)   2nd  
               constant velocity   2nd   3rd   4th   5th   6th   7th  
               graphing average velocity   2nd   3rd   4th  
               instantaneous velocity   2nd   3rd   4th   5th   6th   7th   8th   9th   10th   11th   12th   13th   14th  
               linear velocity versus angular velocity  
               self-assessment   2nd   3rd   4th   5th   6th  
               versus speed  
       vertical motion
               example 8.10   2nd  
               gravity  
       with vectors
               self-assessment   2nd   3rd  
motion paths
        parabolas for  
moving   [See also transformations]
multiple equations of motion
       example 8.9   2nd  
multiplication
       cross product   2nd  
               angle between vectors   2nd   3rd   4th  
               example 4.15  
                perpendicular vectors   2nd   3rd   4th   5th  
               self-assessment   2nd  
               surface normal   2nd   3rd  
       dot product   2nd   3rd   4th   5th  
               angle between vectors  
               angle between vectors (example 4.14)   2nd  
               checking object in view (example 4.13)   2nd   3rd  
               perpendicular check   2nd   3rd  
               positive and negative dot product   2nd  
               projection   2nd  
               self-assessment   2nd  
       matrix multiplication   2nd  
               2D translation by multiplication  
               2D translation by multiplication (example 6.3)   2nd   3rd  
               3D translation by multiplication  
               3D translation by multiplication (example 6.4)   2nd   3rd  
       of matrices   2nd   3rd   4th   5th   6th   7th   8th   9th   10th  
               equal-size matrices (example 5.8)   2nd  
               self-assessment   2nd  
               unequal-size matrices (example 5.9)   2nd   3rd  
       scalar multiplication   2nd   3rd   4th   5th  
               equations with matrices (example 5.7)   2nd  
               example 5.6   2nd  
               in Cartesian coordinates (example 4.11)  
               in polar coordinates  
               in polar coordinates (example 4.10)   2nd  
               normalizing vectors   2nd   3rd   4th   5th  
               self-assessment   2nd   3rd   4th  
       versus division
               operational cost  

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Beginning Math and Physics for Game Programmers
Beginning Math and Physics for Game Programmers
ISBN: 0735713901
EAN: 2147483647
Year: 2004
Pages: 143
Authors: Wendy Stahler

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