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validating source, book makefile
. VARIABLES variable
variables
$(OBJECTS)
+= (append) operator
ALL_TREES
assigning, speed
automatic 2nd
empty targets and
built-in rules
case-sensitivity
characters allowed
CLASSPATH, Java makefile
computed, assert function and
constants, user -customized
CPPFLAGS
CURDIR 2nd
debug-enter
debug-leave
development environment
EJBS
error messagess
expanding
curly braces and
exporting
functions, user-defined
grep command
introduction
macros and
MAKE_VERSION 2nd
MAKECMDGOALS 2nd
MAKEFILE_LIST 2nd
MAKEFLAGS, command environment and
MAKELEVEL
operators
?= (conditional variable assignment operator)
origins, origin function
parentheses and 2nd
passing, recursive make and
pattern-specific
periods, embedded
recursive, performance and
recursively expanded
shell function
simple, performance and
simply expanded
sources
target-specific
trailing spaces and
uses
.VARIABLE
VARIABLES
VPATH [See VPATH]
VARIABLES variable
VPATH
vpath
vpath directive
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Managing Projects with GNU Make (Nutshell Handbooks)
ISBN: 0596006101
EAN: 2147483647
Year: 2003
Pages: 131
Authors:
Robert Mecklenburg
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Innovative Product Development
Champion Technical Excellence
Principles to Practices
Principles and Practices
An Agile Process Framework
Managing Enterprise Systems with the Windows Script Host
Shell Operations
Network Administration/WMI
Messaging Operations
System Administration
Internet Information Server
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
Competency-Based Employee Training
Competency-Based Employee Development
Appendix A Frequently Asked Questions About Competency-Based HR Management
Appendix C Examples of Life-Career Assessment Exercises
File System Forensic Analysis
Summary
Volume Analysis
Server-based Partitions
Other Topics
Ext2 and Ext3 Concepts and Analysis
.NET System Management Services
.NET Framework and Windows Management Instrumentation
Querying WMI
Handling WMI Events
Instrumenting .NET Applications with WMI
WMI Providers
Digital Character Animation 3 (No. 3)
Chapter Three. Rigging Characters
Facial Rigging
Animating the Face
Acting and the Body
Characters and Story
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