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Part III: Building Out Your Games
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Table of content
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Chapter List
Chapter 9: 3D Graphics all Game Programmers Must Master
Chapter 10: 3D Engines
Chapter 11: Special Considerations for Developing Windows Games
Chapter 12: Debugging Your Game
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
VBScript Programmers Reference
Variables and Procedures
The Scripting Runtime Objects
Classes in VBScript (Writing Your Own COM Objects)
Regular Expressions
Super-Charged Client-Side Scripting
Cisco IOS Cookbook (Cookbooks (OReilly))
Unicast Updates for RIP
Filtering Routes with EIGRP
Using Committed Access Rate
Configuring NTP Redundancy
Setting the IP Source Address for SNMP Traps
Cisco CallManager Fundamentals (2nd Edition)
Summary
Computer Telephony Interface (CTI) Devices
Summary
Identifying CDR Data Generated for Each Call Type
System Tools
MySQL Cookbook
Calculating Intervals Between Dates
Introduction
Getting ENUM and SET Column Information
Determining the Current Database
Validation Using a Lookup Table
Logistics and Retail Management: Emerging Issues and New Challenges in the Retail Supply Chain
Market Orientation and Supply Chain Management in the Fashion Industry
Fashion Logistics and Quick Response
Logistics in Tesco: Past, Present and Future
Temperature-Controlled Supply Chains
Rethinking Efficient Replenishment in the Grocery Sector
Digital Character Animation 3 (No. 3)
Chapter Two. Modeling Characters
Surface Types
Creating Characters
Hierarchies and Character Animation
Secondary Action
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