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Part III: Building Out Your Games
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Chapter List
Chapter 9: 3D Graphics all Game Programmers Must Master
Chapter 10: 3D Engines
Chapter 11: Special Considerations for Developing Windows Games
Chapter 12: Debugging Your Game
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Metrics and Models in Software Quality Engineering (2nd Edition)
Basic Assumptions
Reliability Growth Models
Metrics and Lessons Learned for Object-Oriented Projects
How Good Is Good Enough
Software Quality Engineering Modeling
Oracle Developer Forms Techniques
Playing with Relations
Multi-form Applications
Form Management in an OPEN_FORM Configuration
Polymorphism
A New Look at Relations Using REFS
Programming Microsoft ASP.NET 3.5
Web Forms Internals
Real-World Data Access
Web Forms User Controls
Creating New ASP.NET Controls
Data-Bound and Templated Controls
Sap Bw: a Step By Step Guide for Bw 2.0
Checking Loaded Characteristic Data
Creating Update Rules for the InfoCube
BW Star Schema
System Administration Assistant
Section B.1. SAP Basis 3-Tier Architecture
Web Systems Design and Online Consumer Behavior
Chapter II Information Search on the Internet: A Causal Model
Chapter III Two Models of Online Patronage: Why Do Consumers Shop on the Internet?
Chapter V Consumer Complaint Behavior in the Online Environment
Chapter IX Extrinsic Plus Intrinsic Human Factors Influencing the Web Usage
Chapter XII Web Design and E-Commerce
.NET-A Complete Development Cycle
Design of the Photo Editor Application
Adding 3D Text to the Photo Editor Application
Requirements for Performance Optimization
Analysis of the Editor Optimization Requirement
Building the Web Application with ASP.NET
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