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Part III: Building Out Your Games
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Table of content
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Chapter List
Chapter 9: 3D Graphics all Game Programmers Must Master
Chapter 10: 3D Engines
Chapter 11: Special Considerations for Developing Windows Games
Chapter 12: Debugging Your Game
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Game Coding Complete
ISBN: 1932111751
EAN: 2147483647
Year: 2003
Pages: 139
Authors:
Mike McShaffry
BUY ON AMAZON
Java I/O
The Filter Stream Subclasses
Reading and Writing Objects
File Channels
Parsing Input
Describing Devices
Developing Tablet PC Applications (Charles River Media Programming)
Console Application Input/Output
Your First Windows Forms Application
WMI and Hardware
Storing Ink in a Database
Tablet Fax
Cisco Voice Gateways and Gatekeepers
Gateways and Gatekeepers
Review Questions
Overlapping Numbering Plans
Gatekeeper Deployment Models
Programming Microsoft ASP.NET 3.5
Paging Through Data Sources
ASP.NET Iterative Controls
Configuration and Deployment
ASP.NET State Management
Extending Existing ASP.NET Controls
PMP Practice Questions Exam Cram 2
Exam Prep Questions
Answers and Explanations
Answers and Explanations
Answers and Explanations
Appendix A. CD Contents and Installation Instructions
VBScript in a Nutshell, 2nd Edition
VBScripts History and Uses
Programming Outlook Forms
The SCRIPT Tag
Section A.11. Mathematical and Numeric
Section A.17. Variable Declaration
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