Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Tesselation Texels Texture 2nd border width color 2nd completeness matrices 2nd minification parameters wrap Texture coordinates 2nd generation 2nd 3rd specifying texture matrix Texture environment mode Texture mapping debugging enabling lighting and shadows multitexturing and pixel rectangles 2nd SimpleTextureMapping example texture coordinates texture objects Texture objects glBindTexture() glTexImage2D() glTexParameteri() specifying texture image state 2nd Texture units supported 3D Computer Graphics 3D textures 3Dlabs 2nd 3rd TIFF files 2nd Transformation 2nd Transformation and viewing clip coordinates controlling transformations coordinate systems eye coordinates matrices model transformation model-view matrix normalized device coordinates object coordinates perspective and parallel projections perspective division projection transformation selection transformation pipeline view transformation viewport viewport transformation window coordinates world coordinates Transformed values Translation matrix 2nd Translucent and transparent geometry Triangles Triggering vertex 24-bit framebuffers Two-sided lighting 2D rendering and glDrawPixels() 2D textures Typecasting entry points Types |