Index[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z] Scene lights Scissor test SecondaryColor example Segal, Mark 2nd Selection mode Picking example code render mode selection pass Selection array Self-shadowing Server state 2nd SetPixelFormat() SGI (Silicon Graphics, Inc.) 2nd 3rd 4th Shading language 2nd example version Shadow mapping [See Depth map(s). ] Shadowed state Shadows [See Lighting and shadows. ] Shininess 2nd 3rd 4th Shreiner, Dave 2nd Sibling windows SIGGRAPH Silicon Graphics, Inc. [See SGI (Silicon Graphics, Inc.). ] SimpleExample code listing SimpleLighting example SimpleTextureMapping example Single-precision floats Smooth shading Software development kit (SDK) Software rendering Specifying texture coordinates Specifying textures Specular highlights 2nd 3rd Specular light 2nd 3rd Sphere mapping 2nd Spotlights Stack overflow error 2nd 3rd Stack underflow error 2nd 3rd State changes commands programming tips pushing queries. [See Query. ] stacks texture objects values 2nd 3rd Static lighting Stencil buffer 2nd 3rd String-based state values Sun Microsystems 2nd Surface simulation SwapBuffers() 2nd Swapping buffers Apple Mac OS X Linux Microsoft Windows Syntax |