S



Index


[A] [B] [C] [D] [E] [F] [G] [H] [I] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Scene lights
Scissor test
SecondaryColor example
Segal, Mark 2nd
Selection
     mode
     Picking example code
     render mode
     selection pass
Selection array
Self-shadowing
Server state 2nd
SetPixelFormat()
SGI (Silicon Graphics, Inc.) 2nd 3rd 4th
Shading language 2nd
     example
     version
Shadow mapping [See Depth map(s). ]
Shadowed state
Shadows [See Lighting and shadows. ]
Shininess 2nd 3rd 4th
Shreiner, Dave 2nd
Sibling windows
SIGGRAPH
Silicon Graphics, Inc. [See SGI (Silicon Graphics, Inc.). ]
SimpleExample code listing
SimpleLighting example
SimpleTextureMapping example
Single-precision floats
Smooth shading
Software development kit (SDK)
Software rendering
Specifying texture coordinates
Specifying textures
Specular highlights 2nd 3rd
Specular light 2nd 3rd
Sphere mapping 2nd
Spotlights
Stack overflow error 2nd 3rd
Stack underflow error 2nd 3rd
State
     changes
     commands
     programming tips
     pushing
    queries. [See Query. ]
     stacks
     texture objects
     values 2nd 3rd
Static lighting
Stencil buffer 2nd 3rd
String-based state values
Sun Microsystems 2nd
Surface simulation
SwapBuffers() 2nd
Swapping buffers
     Apple Mac OS X
     Linux
     Microsoft Windows
Syntax




OpenGL Distilled
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors: Paul Martz

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net