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System Performance Tuning2002
System Performance Tuning2002
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 97
BUY ON AMAZON
System Performance Tuning, Second Edition
Table of Contents
Copyright
Preface
Who Should Buy This Book?
A Note on Coverage
How to Read This Book
Organization
Typographic Conventions
Comments and Questions
Personal Comments and Acknowledgments
Chapter 1. An Introduction to Performance Tuning
1.1 An Introduction to Computer Architecture
1.2 Principles of Performance Tuning
1.3 Static Performance Tuning
1.4 Concluding Thoughts
Chapter 2. Workflow Management
2.1 Workflow Characterization
2.2 Workload Control
2.3 Benchmarking
2.4 Concluding Thoughts
Chapter 3. Processors
3.1 Microprocessor Architecture
3.2 Caching
3.3 Process Scheduling
3.4 Multiprocessing
3.5 Peripheral Interconnects
3.6 Processor Performance Tools
3.7 Concluding Thoughts
Chapter 4. Memory
4.1 Implementations of Physical Memory
4.2 Virtual Memory Architecture
4.3 Paging and Swapping
4.4 Consumers of Memory
4.5 Tools for Memory Performance Analysis
4.6 Concluding Thoughts
Chapter 5. Disks
5.1 Disk Architecture
5.2 Interfaces
5.3 Common Performance Problems
5.4 Filesystems
5.5 Tools for Analysis
5.6 Concluding Thoughts
Chapter 6. Disk Arrays
6.1 Terminology
6.2 RAID Levels
6.3 Software Versus Hardware
6.4 A Summary of Disk Array Design
6.5 Software RAID Implementations
6.6 RAID Recipes
6.7 Concluding Thoughts
Chapter 7. Networks
7.1 Network Principles
7.2 Physical Media
7.3 Network Interfaces
7.4 Network Protocols
7.5 NFS
7.6 CIFS via Unix
7.7 Concluding Thoughts
Chapter 8. Code Tuning
8.1 The Two Critical Approaches
8.2 Techniques for Code Analysis
8.3 Optimization Patterns
8.4 Interacting with Compilers
8.5 Concluding Thoughts
Chapter 9. Instant Tuning
9.1 Top Five Tuning Tips
9.2 Instant Tuning Recipes
Colophon
index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Z
System Performance Tuning2002
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 97
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Making Programs Think Branching Statements and Subroutines
Basic Graphics Commands
Fundamentals of 3D Graphics Programming
Appendix A Answers to the Chapter Quizzes
Absolute Beginner[ap]s Guide to Project Management
Why Are Projects Challenging?
The Process of Building a WBS
Best Practices
Principles of an Effective Budget
Project End Checklist13 Important Steps
FileMaker Pro 8: The Missing Manual
Same Database, Multiple Windows
Advanced Relationship Techniques
Validate Data Entry with a Calculation
The Let Function and Variables
Extended Privileges
Cisco Voice Gateways and Gatekeepers
Deployment Scenarios
Securing SIP Gateways
Gatekeeper Redundancy
File System Forensic Analysis
Removable Media
Application-level Search Techniques
MFT Entry Attribute Concepts
Summary
Basic Concepts
GDI+ Programming with C#
Understanding and Using Brushes
Graphics Containers
Alpha Blending
Printing Graphics
Creating Your First ASP.NET Web Application
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