The most complex task in animation is the animation itself. Animation requires thinking about motion, timing, and smoothness of action. It's probably where Maya excels most as a 3D tool, and unfortunately, this book has only enough space to introduce you to the fundamental aspects of animation. Displaying several still images in sequence is what gives the illusion of motion. Just as you have been able to render still images in past chapters, you can render multiple images in sequence with the computer set to change one or more values as each image in the sequence is rendered. In animation, there's more to animate than simple movement. Almost anything in Maya with a number attached to it can be animated. Oceans can turn into wood, gravity can be inverted, and objects can tie themselves into knots. There are a lot of possibilities and, therefore, a lot of complexities. This chapter breaks down the basics of setting up, evaluating, and editing an animation, including the following:
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