Final Thoughts

In this chapter, we've glanced at a few ways to make games appeal to a variety of ages. There are no easy solutions to making a game with broad demographic appeal…but there are ways to hedge your bets.

Although this chapter has discussed many techniques used in films and television, they'll work in games as well. For instance, if you take another look at the list of techniques from Lord of the Rings, you'd find that every single one would also be appropriate for a game.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

Similar book on Amazon

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net