Chapter 2.29. Emotioneering Techniques Category 29: Injecting Emotion into a Game s Story Elements

Chapter 2.29. Emotioneering Techniques Category #29: Injecting Emotion into a Game's Story Elements

Some people like to keep things simple.

How boring.

What constitutes

a story? Each element opens up possibilities for emotion.

Almost every element or component of a game's story (assuming it has one) offers an opportunity to evoke emotion. But to understand how to use story elements to brainstorm emotional game experiences, we first need to define what a "story element" is.



Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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