TEXTURE ADDRESSING

Texture coordinates are either passed directly to the pixel shader, or looked up from a texture map, or computed in the shader.

For Pixel Shaders 2.0

The texture coordinates can only be used as texture coordinate data and not as sampled texture data. PS 2.0 shaders now provide separate sampling registers that are used to sample texture data.



Real-Time Shader Programming(c) Covering Directx 9. 0
Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ISBN: 1558608532
EAN: 2147483647
Year: 2005
Pages: 104
Authors: Ron Fosner

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