In Closing

In Chapter 1, "Chronology of Game Programming," we explored the historical foundations of game programming in order to understand the industry's present state and analyze how games are built today. In this chapter, we explored the foundations of game programming. We analyzed the structure of a game's source code, providing a global taxonomy by which most games can be decomposed. By understanding that taxonomy, you can see the pieces of the puzzle and the dependencies between them. The goal of the rest of the book is to explore each of these pieces in detail, from artificial intelligence to networks. We will delve into the internals of each subsystem so you can use all the techniques that have been discovered for each one of them through the years.



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net