In Closing

This appendix has provided you with a global overview of DirectX and how to program the Direct3D graphics API. For further information, take a look at the specific chapters where we touched on popular subjects such as animation, sound, input processing, and so on using this Microsoft API. To make life easier, here is a listing of those chapters:

  • DirectInput was thoroughly explained in Chapter 5, "User Input."

  • Light mapping was discussed in Chapter 17, "Shading."

  • More texture mapping tricks and tips can be found in Chapter 18, "Texture Mapping," including cube maps and bump mapping.

  • Shader effects were explained in Chapter 21, "Procedural Techniques."



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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