Table of contents

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  Table of Contents
 
Game Programming with Python, Lua, and Ruby
By Tom Gutschmidt
 
Publisher : Premier Press
Pub Date : 2003
ISBN : 1-59200-079-7
Pages : 472
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    Dedication
    Acknowledgments
    About the Author
    Letter from the Series Editor
    Introduction
      What's in This Book?
      Why Learn Another Language?
      What's on the CD-ROM?
    Part ONE:  Introducing High-Level Languages
      Chapter 1.  High-Level Language Overview
      High-Level Language Roots
      How Programming Languages Work
      Low-Level Languages
      Today's High-Level Languages
      The Pros of High-Level Languages
      Cons of High-Level Languages
      A Brief History of Structured Programming
      Introducing Python
      Introducing Lua
      Introducing Ruby
      Summary
      Questions and Answers
      Exercises
      Chapter 2.  Python, Lua, and Ruby Language Features
      Syntactical Similarities of Python, Lua, and Ruby
      Hello World Samples
      Summary
      Questions and Answers
      Exercises
    Part TWO:  Programming with Python
      Chapter 3.  Getting Started with Python
      Python Executables
      Python Debuggers
      Python Language Structure
      Creating a Simple User Interface in Python
      A Simple GUI with Tkinter
      Memory, Performance, and Speed
      Summary
      Questions and Answers
      Exercises
      Chapter 4.  Getting Specific with Python Games
      The Pygame Library
      Python Graphics
      Sound in Python
      Networking in Python
      Putting It All Together
      Summary
      Questions and Answers
      Exercises
      Chapter 5.  The Python Game Community
      Engines
      Graphics
      Commercial Games
      Beyond Python
      Summary
      Question and Answer
      Exercises
    Part THREE:  Programming with Lua
      Chapter 6.  Programming with Lua
      Lua Executables and Debuggers
      Language Structure
      Memory, Performance, and Speed
      Summary
      Questions and Answers
      Exercises
      Chapter 7.  Getting Specific with Games in Lua
      LuaSDL
      Gravity: A Lua SDL Game
      The Lua C API
      Summary
      Questions and Answers
      Exercises
      Chapter 8.  The Lua Game Community
      Game Engines
      Graphics
      The Games Themselves
      Beyond Lua
      Summary
      Exercises
    Part FOUR:  Programming with Ruby
      Chapter 9.  Getting Started with Ruby
      Debuggers
      Language Structure
      Memory, Performance, and Speed
      Summary
      Questions and Answers
      Exercises
      Chapter 10.  Getting Started with Ruby Games
      FXRuby
      Ruby and OpenGL
      Ruby and SDL
      Summary
      Questions and Answers
      Exercises
      Chapter 11.  The Ruby Game Community
      Ruby and Game Engines
      Ruby and Graphics
      Ruby and Games
      Beyond Ruby
      Summary
      Questions and Answers
      Exercises
    Part FIVE:  The Wrap Up
      Chapter 12.  Using Python, Ruby and Lua in Development
      High-Level Languages in the Development Cycle
      Extending Python, Lua, and Ruby
      Python versus Lua Versus Ruby
      Summary
      Exercises
      Appendix A.  History of Computer Programming
      Appendix B.  Meet the Family
      ABC
      Ada
      AFNOR
      C
      C++
      Cobol
      Eiffel
      FORTRAN
      GNU Octave
      Java
      Icon
      Modula
      Pascal
      Perl
      PHP
      Prolog
      PureBasic
      Smalltalk
      Squeak
[ LiB ]


Game Programming with Pyton, Lua and Ruby
Game Programming with Pyton, Lua and Ruby
ISBN: N/A
EAN: N/A
Year: 2005
Pages: 133

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