Matrix

Matrix marshal by reference, disposable

System.Drawing.Drawing2D (system.drawing.dll) sealed class

This class encapsulates a 3x3 transformation matrix for use with most of the graphics elements in the System.Drawing and nested namespaces.

You can get an array of the Elements in the array (ordered {1,1},{1,2},{2,1},{2,2},{3,1},{3,2}). {1,3}, {2,3}, {3,3} are wired to {0,0,1} and hence do not appear in the array. {3,1} and {3,2} apply a translation and can be retrieved independently through the OffsetX and OffsetY properties. You can also determine if the matrix IsInvertible (you invert it with the aptly named Invert() method). If the matrix is the identity matrix {1,0,0},{0,1,0},{0,0,1}, IsIdentity will be true.

There are then a host of methods that allow you to transform the matrix. You can Rotate() , Translate() , Scale() , and Shear() the object. You can also Reset() the matrix back to the identity or Multiply() by another matrix. Each method can be performed either prepending or appending the transform: matrix arithmetic is not commutative.

In addition to being able to apply the matrix to a variety of different graphics structures, you can use the TransformPoints() and TransformVectors() methods to transform a set of points. The latter does not apply the offset with the transform.

 public sealed class  Matrix  : MarshalByRefObject : IDisposable {  // Public Constructors  public  Matrix  ();    public  Matrix  (System.Drawing.RectangleF  rect  , System.Drawing.PointF[ ]  plgpts  );    public  Matrix  (System.Drawing.Rectangle  rect  , System.Drawing.Point[ ]  plgpts  );    public  Matrix  (float  m11  , float  m12  , float  m21  , float  m22  , float  dx  , float  dy  );  // Public Instance Properties  public float[ ]  Elements  {get; }    public bool  IsIdentity  {get; }    public bool  IsInvertible  {get; }    public float  OffsetX  {get; }    public float  OffsetY  {get; }  // Public Instance Methods  public Matrix  Clone  ();    public void  Dispose  ();  // implements IDisposable  public override bool  Equals  (object  obj  );  // overrides object  public override int  GetHashCode  ();  // overrides object  public void  Invert  ();    public void  Multiply  (Matrix  matrix  );    public void  Multiply  (Matrix  matrix  , MatrixOrder  order  );    public void  Reset  ();    public void  Rotate  (float  angle  );    public void  Rotate  (float  angle  , MatrixOrder  order  );    public void  RotateAt  (float  angle  , System.Drawing.PointF  point  );    public void  RotateAt  (float  angle  , System.Drawing.PointF  point  , MatrixOrder  order  );    public void  Scale  (float  scaleX  , float  scaleY  );    public void  Scale  (float  scaleX  , float  scaleY  , MatrixOrder  order  );    public void  Shear  (float  shearX  , float  shearY  );    public void  Shear  (float  shearX  , float  shearY  , MatrixOrder  order  );    public void  TransformPoints  (System.Drawing.Point[ ]  pts  );    public void  TransformPoints  (System.Drawing.PointF[ ]  pts  );    public void  TransformVectors  (System.Drawing.Point[ ]  pts  );    public void  TransformVectors  (System.Drawing.PointF[ ]  pts  );    public void  Translate  (float  offsetX  , float  offsetY  );    public void  Translate  (float  offsetX  , float  offsetY  , MatrixOrder  order  );    public void  VectorTransformPoints  (System.Drawing.Point[ ]  pts  );  // Protected Instance Methods  protected override void  Finalize  ();  // overrides object  } 

Hierarchy

System.Object System.MarshalByRefObject Matrix(System.IDisposable)

Returned By

LinearGradientBrush.Transform , PathGradientBrush.Transform , System.Drawing.Graphics.Transform , System.Drawing.Pen.Transform , System.Drawing.TextureBrush.Transform

Passed To

Multiple types



. Net Windows Forms in a Nutshell
.NET Windows Forms in a Nutshell
ISBN: 0596003382
EAN: 2147483647
Year: 2002
Pages: 794

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net