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Team-Fly
SyncML®: Synchronizing and Managing Your Mobile Data
By Uwe Hansmann, Riku Mettälä, Apratim Purakayastha, Peter Thompson, Phillipe Kahn
Table of Contents
[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X]
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SyncML: Synchronizing and Managing Your Mobile Data
ISBN: 0130093696
EAN: 2147483647
Year: 2001
Pages: 124
Authors:
Uwe Hansmann
,
Riku Mettala
,
Apratim Purakayastha
,
Peter Thompson
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Game Graphics Learning to Use Bitmaps
Loading and Saving Information Using Files
Multiplayer Programming The Crazy Carnage Game
Appendix A Answers to the Chapter Quizzes
Qshell for iSeries
The EDTF Text Editor
Parameters and Variables, Defined
The Exit Status and Decision-Making
Application Development Tools
Appendix C Qshell and CL Commands for the IFS
Certified Ethical Hacker Exam Prep
Ethical Hackers
Enumeration
Apply Your Knowledge
Key Terms
How ExamGear Special Edition Works
Image Processing with LabVIEW and IMAQ Vision
Image Acquisition
Spatial Image Filtering
Frequency Filtering
Image Analysis
Reading Instrument Displays
Oracle Developer Forms Techniques
Base Tables
Passing Data from the Called Form to the Calling Form
Summary
Inheritance
Summary
Web Systems Design and Online Consumer Behavior
Chapter III Two Models of Online Patronage: Why Do Consumers Shop on the Internet?
Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
Chapter V Consumer Complaint Behavior in the Online Environment
Chapter XV Customer Trust in Online Commerce
Chapter XVI Turning Web Surfers into Loyal Customers: Cognitive Lock-In Through Interface Design and Web Site Usability
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