Flylib.com
The MathML Handbook (Charles River Media Internet & Web Design)
The MathML Handbook (Charles River Media Internet & Web Design)
ISBN: 1584502495
EAN: 2147483647
Year: 2003
Pages: 127
Authors:
Pavi Sandhu
BUY ON AMAZON
Table of Contents
BackCover
The MathML Handbook
Preface
How This Book Is Organized
Style Conventions
Request for Comments
Foreword
Part I: MathML Concepts
Chapter 1: Introduction to MathML
1.2 A History of MathML
1.3 Other Methods of Displaying Mathematics on the Web
1.4 The Design of MathML
1.5 Applications of MathML
Chapter 2: XML Primer
2.2 Elements and Attributes
2.3 Other Types of Markup
2.4 DTDs
2.5 Entities
2.6 Namespaces
2.7 XML and Unicode
Chapter 3: Fundamentals of MathML
3.2 Presentation and Content
3.3 MathML Attributes
3.4 MathML Characters
Chapter 4: Presentation Markup
4.2 Token Elements
4.3 General Layout Elements
4.4 Scripts and Limits
4.5 Tables and Matrices
4.6 Other Elements
Chapter 5: Content Markup
5.2 Token Elements
5.3 Constructor Elements
5.4 Operators and Functions
5.5 Qualifier Elements
5.6 Constants and Symbols
5.7 Semantic Mapping Elements
5.8 Content Element Attributes
Chapter 6: Combining Presentation and Content Markup
6.2 Mixed Markup
6.3 Parallel Markup
Part II: Working with MathML
Chapter 7: Displaying MathML in Web Browsers
7.2 The Universal MathML Stylesheet
7.3 MathML-enabled Browsers
7.4 Add-on Software
7.5 Choosing a Display Method
Chapter 8: Applying Styles and Transformations
8.2 CSS Primer
8.3 Using CSS with MathML
8.4 XSLT Primer
8.5 Using XSLT with MathML
Chapter 9: Authoring and Editing MathML
9.2 MathType
9.3 WebEQ
9.4 Mathematica
9.5 Publicon
9.6 Scientific Word
9.7 Amaya
9.8 EzMath
9.9 Choosing an Authoring Tool
Chapter 10: Converting between TeX and MathML
10.2 Entering Formulas in LaTeX
10.3 Converting Individual Formulas
10.4 Converting Complete Documents
10.5 Converting XMLMathML to TeX
Chapter 11: Using MathML for Computations
11.2 Mathematica
11.3 Maple
Chapter 12: Creating Dynamic Math Web Pages
12.2 JavaScript and HTML
12.3 WebEQ
12.4 IBM techexplorer
12.5 Doing Computations on the Server
12.6 webMathematica
12.7 MapleNET
Part III: Reference
Chapter 13: Presentation Elements
13.2 Listing of Presentation Elements
Chapter 14: Content Elements
14.2 Listing of Content Elements
Chapter 15: MathML Characters
15.2 Character Tables
Appendix A: About the CD-ROM
Amaya 6.2
EzMath 1.1
Mathematica 4.2 (Thirty-Day Trial Version)
MathPlayer 1.0
MathType 5.0 (Thirty-Day Trial Version)
WebEQ 3.0 (Thirty-Day Trial Version)
Fonts
Appendix B: MathML Resources
Software
Mailing Lists
Books
Index
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X
Index_Y
Index_Z
List of Figures
List of Tables
List of Examples
CD Content
The MathML Handbook (Charles River Media Internet & Web Design)
ISBN: 1584502495
EAN: 2147483647
Year: 2003
Pages: 127
Authors:
Pavi Sandhu
BUY ON AMAZON
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Setting Log or Semilog Scales
Building 3D Surface Plots
Recipe 4-14. Displaying Error Bars
Using Summation Functions
Manipulating Matrices
Introduction to 80x86 Assembly Language and Computer Architecture
Basic Instructions
Bit Manipulation
The Assembly Process
Appendix B Useful MS-DOS Commands
Appendix C MASM 6.11 Reserved Words
An Introduction to Design Patterns in C++ with Qt 4
Review Questions
Overloading, Hiding, and Overriding
Part II: Higher-Level Programming
Frameworks and Components
MP3 Jukebox Assignments
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Credibility and Computers
Increasing Persuasion through Mobility and Connectivity
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
Establishing Connections: Networking Modes and Switching Modes
The Evolution to IP Services
IPTV
Next-Generation Networks
Beyond 3G
GDI+ Programming with C#
Raster and Vector Images
Rendering Partial Bitmaps
Text Transformation
GDI+ Best Practices and Performance Techniques
Creating Owner-Drawn List Controls
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies