Flylib.com
Inside Direct3D (Dv-Mps Inside)
Inside Direct3D (Dv-Mps Inside)
ISBN: 0735606137
EAN: 2147483647
Year: 1999
Pages: 131
Authors:
Peter J Kovach
,
Jeffrey Richter
BUY ON AMAZON
Cover
LOC Page
Acknowledgments
Foreword
Introduction
Dedication
Chapter 1 -- DirectX Fundamentals
The DirectX APIs
How Direct3D Works as a DirectX API
What You Need to Know to Use a DirectX API
The Direct3D Framework
Conclusion
Chapter 2 -- Windows Code for Direct3D Programs
How to Structure Your Windows Code
The Code So Far
Conclusion
Chapter 3 -- Setting Up DirectDraw for a Direct3D Program
DirectDraw and Multiple Monitors
Setting Up DirectDraw
Creating a Structure to Hold the Enumerated Devices
Enumerating the DirectDraw Devices
Creating a DirectDraw Object
Enumerating the Display Modes
Enumerating the Direct3D Devices
Picking a Direct3D Device
Initializing DirectDraw with the CD3DFramework7 Object
Setting the Cooperative Level
Creating Surfaces
Flipping the Surfaces
The Code So Far
Conclusion
Chapter 4 -- Direct3D for DirectX Applications
Direct3D Immediate Mode Objects and Interfaces
Creating an Immediate Mode Application
The Code So Far
Conclusion
Chapter 5 -- Direct3D Vertices and the Transformation and Lighting Pipeline
Overview of the TL Pipeline
Vertices
Setting Up the TL Pipeline Matrices
The Viewport
Lighting
The Code So Far
Conclusion
Chapter 6 -- Rendering 3D Primitives
The BeginScene and EndScene Methods
Indexed and Nonindexed Primitives
The DrawPrimitive Methods
Primitive Types
Setting Render States
Interpolants: Gouraud Shading and Specular Lighting
Creating a 3D Application
The Code So Far
Conclusion
Chapter 7 -- Keyboard and Joystick Input
Creating a DirectInput Object
Getting the Keyboard, the Mouse, or the Joystick
Force Feedback
Conclusion
Chapter 8 -- Texturing
Texture Coordinates
Creating Texture Surfaces
Texture Management
Texture Compression
Mipmaps
Texture Filtering
Texture Interface Pointers
Texture Stages
Texture Blending
Texture-Addressing Modes
Texture Wrapping
The Code So Far
Conclusion
Chapter 9 -- Fog
Fog Formulas
Setting Up Fog
Pixel Fog
The Code So Far
Conclusion
Chapter 10 -- Alpha Blending
Blending with the Frame Buffer
Special Effects
Alpha Testing
Color-Key Transparency
Alpha-Capable Palettized Textures
Texture Stages Using Alpha
Legacy Blending Modes and Texture Stages
Premultiplied vs. Nonpremultiplied Alpha
The Code So Far
Conclusion
Chapter 11 -- Light Mapping and Environment Mapping
Light Mapping
Environment Mapping
The Code So Far
Conclusion
Chapter 12 -- Stencil Buffers
Creating a Stencil Buffer
Clearing a Stencil Buffer
Configuring the Stenciling State
Creating Effects
The ShadowVol and ShadowVol2 Demos
The Code So Far
Conclusion
Chapter 13 -- Loading and Animating 3D Models
Animated Characters
Loading and Handling RoadRage Models
The Code So Far
Conclusion
Chapter 14 -- Optimizing a Direct3D Application
The Direct3D Framework
Conserving Texture Memory
Enhancing Your 3D Effects
Optimizing Your Geometry Handling
Minimizing Resources
Conclusion
Chapter 15 -- Integrating DirectPlay
DirectPlay Concepts
Getting Started
The Multiplayer Connect Dialog Box
The Multiplayer Games Dialog Box
DirectPlay Messages
The Code So Far
Conclusion
Chapter 16 -- Conclusion
Games
Simulation and Virtual Reality
Good Luck and Enjoy
About the Author
About This Electronic Book
Inside Direct3D (Dv-Mps Inside)
ISBN: 0735606137
EAN: 2147483647
Year: 1999
Pages: 131
Authors:
Peter J Kovach
,
Jeffrey Richter
BUY ON AMAZON
Snort Cookbook
Sniffing Gigabit Ethernet
Capturing Without Putting the Interface into Promiscuous Mode
Viewing Traffic While Logging
Detecting IDS Evasion
Detecting Port Scans and Talkative Hosts
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The Microsoft Client Library for AJAX
The Pulsing Heart of ASP.NET AJAX
The AJAX Control Toolkit
Remote Method Calls with ASP.NET AJAX
Building AJAX Applications with ASP.NET
GO! with Microsoft Office 2003 Brief (2nd Edition)
Project 1A. Windows XP
Key Terms
Problem Solving
Objective 3. Create a Chart in Excel
Chapter Two. Using Tables in Word and Excel
PMP Practice Questions Exam Cram 2
Exam Prep Questions
Project PlanningCore Processes
Answers and Explanations
Exam Prep Questions
Appendix A. CD Contents and Installation Instructions
File System Forensic Analysis
Application-level Search Techniques
Basic Concepts
Other Topics
Inodes
The Big Picture
What is Lean Six Sigma
Key #1: Delight Your Customers with Speed and Quality
When Companies Start Using Lean Six Sigma
Making Improvements That Last: An Illustrated Guide to DMAIC and the Lean Six Sigma Toolkit
The Experience of Making Improvements: What Its Like to Work on Lean Six Sigma Projects
Six Things Managers Must Do: How to Support Lean Six Sigma
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies