Conclusion

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In this chapter, we covered the T&L pipeline, vertices, T&L matrices, the viewport, and lighting. This is a great deal of information to digest, but I hope you now feel that you have enough background information to be comfortable creating and using these objects. You'll use these objects in every 3D project you create, so make sure you look carefully through the code for this chapter.



Inside Direct3D
Inside Direct3D (Dv-Mps Inside)
ISBN: 0735606137
EAN: 2147483647
Year: 1999
Pages: 131

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