S


safe frames, 57-58

sample slots, 511-513

Sample Type object, 512

Save Custom UI menu command, 117, 118

Save Preview menu command, 515

Save UI Configuration on Exit switch, 127

Scale Chaos Factor, 849

Scale controllers, 751

Scale Deformation, 471, 473

Scale Gizmo section, 200

Scale Keys button, 796-797, 800

Scale Time button, 799

Scale Track controllers, 767

Scale XYZ controller, 767

scaling objects, 196

Scanline A-Buffer renderer, 1007-1009

Scanline Renderer, 999, 1064, 1078

scanned images, 538

Scatter object type, 449

Scatter objects

filling object holes, 466-467

loading and saving presets, 465

setting Transforms, 465

speeding updates with proxy, 465

Scatter Objects rollout, 463

scene events, 1120-1121

scene files

archiving, 71

exiting, 71

merging and replacing objects, 70-71

opening, 69-70

saving, 68-69

setting project folder, 70

Scene Motion Blur, 1121

scene states, 1078

Scenes directory, 70

Schematic View

hierarchies, 262-265

List Views, 269-270

navigation buttons, 257

setting preferences, 265-269

toolbar buttons, 255-256

window, 253-261

Scheme drop-down list, 116

Screen Coordinate System, 202

Screen mapping type, 564

Script controller, 755

script types, 1152-1153

Scripted behavior, 992

scripts, 1006

scroll wheel, controlling viewports with, 44-45

SDeflector Space Warp, 880

SDK (Software Developer's Kit), 1177

SDynaFlect Space Warp, 878-879

seams, 607-608

Search menu, 1144

Secondary Motion technique, 969

Section Parameters rollout, 329

Seek behavior, 992

segments, 345

Select All menu command, 172

select buttons, 171-172

Select by Channel modifier, 615

Select Face subobject mode, 600

Select Highlighted Objects, 191

Select Invert menu command, 172

Select Keys by Time utility, 799

Select menu, 255, 600

Select modifiers, 314

Select Object mode, 174

Select Objects by Material menu command, 514

Select Time utility, 799

Select Vertex rollout, 353

Select Vertices By section, 418

Selected Relationships menu command, 269

selecting objects

Edit menu, 172-175

editing named selections, 178

isolating the current selection, 179

multiple, 175

in other interfaces, 179-180

Paint Selection Region tool, 175-176

select buttons, 171-172

selection filters, 170-171

selection sets, 177-178

selection brackets, 169

Selection Center mode, 203

Selection Check rollout, 620

selection filters, 170-171

Selection Lock toggle, 310

Selection modifiers, 280, 281-283

Selection Paint brush, 175

Selection Set drop-down list, 692

selection sets, 177, 178

Self-Illumination color swatch, 506

Self-Illumination material property, 587

sequences, 1118-1119

servers, 1097-1098

servers settings, 1094-1095

Set Key (K) control, 692

Set Key mode, 692-693

Set Path command, 104

setFrame command, 1150

setThread command, 1150

setVar command, 1150

Shade Selected command, 169

Shaded color, 550

Shader Basic Parameters rollout, 525

Shaders, 525

shaders

Anisotropic, 528-529

Blinn, 526-528

mental ray, 1065-1068

Metal, 530

Multi-Layer, 529

Oren-Nayar-Blinn, 529-530

overview, 525-526

Phong, 528

Strauss, 530

Translucent, 530-531

Shaders Basic Parameters rollout, 533

Shadow Map Params rollout, 658

Shadow maps, 647

Shadow Parameters, 658

shadows

and mental ray lights, 1068-1073

overview, 647-648

raytraced, 667-669

Shape Check rollout, 355

Shape Commands rollout, 476

shape primitives, 320-330

Shape tools, 330

ShapeMerge object type, 450

ShapeMerge objects, 455-457

Shapes and splines model type, 306

shared directories, 1085-1088

Sharp Quadratic filter, 1008

Shell material, 546, 615

Shellac Basic Parameters rollout, 547

Shellac material, 547

Shift key, 175

Shift-clone method, 222

shininess, 507

shortcuts. See keyboard shortcuts

Show Dependencies, 224, 274

Show Ghosting command, 701

Show Key Times command, 699

Show Progress Dialog, 1055

Show Toolbars submenu, 787

Shrink Selected command, 260

Shrink-Wrap Environment mapping type, 564

shrunk nodes, 260

Simple Additive Compositor, 1126

simple expressions, 1157-1158

Simple Soft Bodies rollout, 725

Simulation Geometry rollout, 900

Simulation Parameters rollout, 499, 921

simulations

cloth, 921-922

crowd, in Character Studio, 993

hair dynamics, 919-920

in reactor, 908-911

skeletons. See bone systems

Sketch Vertices command, 601

sketches, 5-6

skin, attaching, 15-16

Skin Details, 266

Skin menu command, 955

Skin modifiers

binding to skeleton, 955-965

character animation techniques, 969

overview, 953

Skin Morph, 967-968

Skin Wrap, 966-967

skinning process, 955

and understanding of character, 953-954

Sky, 1070

Sky photometric lights, 651

Skylight, 650

Slide Keys button, 796-797

Slider helper, 734

Sliding Joints rollouts, 937

Smoke Color, 1025

Smoke map, 577

Smooth modifier, 402

Smooth Rotation controller, 767

Smooth+Highlights, 50

Smoothing Groups, 386-387, 423

Snap Frames button, 796-797

snap options, 216-220

Snap Preview Radius, 218

Snaps, 24

Snaps toolbar, 219

Snapshot command, 229

Snow particle system, 834, 835-838

soft body dynamics, 723

Soft Body modifier, 900

Soft Select Settings menu, 796

soft selection, 311-312, 796

Soft Selection falloff, 599

Soft Selection rollout, 366, 406, 408

Soften filter, 1008

software, 1191

Software Developer's Kit (SDK), 1177

software display driver, 1192

SOmniFlect Space Warp, 879-880

soundtracks, 818-820

Source object, 462

Space Warps

combining particle systems with, 887-890

creating and binding, 867-868

Deflector, 877-880

Force, 868-877

Geometric/Deformable, 880-886

Modifier-based, 886-887

overview, 867

spacing cloned objects, 230-232

Spacing tool, 230-231

Spawn Effects Only section, 880

spawned particles, 859

Special Effects rollout, 553, 1067

Speckle map, 577

Speckle Parameters rollout, 577

Specular Color material property, 586

Specular color swatch, 506

Specular Highlight graph, 529

specular highlights, 507, 538

Specular Level, 507, 586

Specular Tint color, 488

Speed setting, 690-691

Speed Vary behavior, 992

Sphere objects, 109, 701

SphereArray script, 1142

Sphereshaped gizmo, 286

Spherical Environment mapping type, 564

spinners, 34, 775

Splat map, 577-578

Splat Parameters rollout, 577

Spline Boolean operators, 349

spline editing

controlling spline geometry, 336-339

Editable Splines versus Edit Spline modifier, 333

making splines renderable, 333-334

segments, 345-347

selecting spline subobjects, 334-336

Spline subobjects, 347-352

vertices, 339-345

Spline Modifiers

moving splines to 3D, 355-360

spline-specific modifiers, 352-355

Spline Select modifier, 281

Spline solver, 949-951

SplineIK Control modifier, 731

SplineIKSolver, 950

splines, 80, 409, 433

Spotlight Parameters, 657

Spotlight Parameters rollout, 667

spotlight views, 45

Spotlights, 649

Spray Parameters rollout, 835

Spray particle system, 834, 835-838

Spring controller, 764-766

Spring Dynamics rollout, 764

Spring objects, 903

springs, 725-727

Square method, 153

square pixels, 533

Squash causes, 933

SSS (Subsurface Scattering materials), 1068

stack command, 1150

Stacking Layout section, 572

stains to fabric texture, 536

Stand-alone Backburner 3.0, 1190

stand-alone executable files, 1078-1079

Standard Flow, 856

standard lighting methods, 646-650

standard materials, 525

Standard Primitives, 149-154

Standoff Distance, 453, 883

Star Database section, 1124

Star Lens Effect, 1043

Start Frame, 835

Start New Shape check box, 321

Start Time, 158

Stat File section, 919

Statistics panel, 62

status bar, 32, 201, 1118

Status Log, 102

StereoLithography (STL) format, 406

Stitch Selected menu command, 600

STL (StereoLithography) format, 406

STL Check modifier, 406

Strauss shader, 530

Streak Lens Effect, 1043

Streaming SIMD, 1007

strength, 724-725

strings variable, 1154

Stucco map, 578

Style interface, 491-493

S-type deflectors, 877

Subdivide modifier, 679-680

Subdivision Surface modifiers, 406-408

Subdivision surfaces, 280

submenu commands, 113

subobject selection mode, 279

subobjects

applying modifiers to selections, 314

editing tools, 438

modifying, 279

patch and element, 421-424

selecting patch, 412-414

Subsurface Scattering materials (SSS), 1068

Subtraction operation, 479

Summary panel, 86

Sun, 1070

Sun photometric lights, 651

Sunlight, 645

Sunlight system, 660-664

Super Spray particle system

Basic Parameters rollout, 838-839

Bubble Motion rollout, 848

Load/Save Presets rollout, 849

Object Motion Inheritance rollout, 847

Particle Generation rollout, 839-840

Particle Spawn rollout, 848-849

Particle Type rollout, 840-844

Rotation and Collision rollout, 844-845

tutorial: basketball shooting practice, 845-847

SuperSampling, 533-534, 1008

Surf Center NURBS snap point, 218

Surf Deform modifier, 447

Surf Edge NURBS snap point, 218

Surf Normal NURBS snap point, 218

Surface, 280

Surface Arrive behavior, 992

Surface constraint, 743-745

Surface Controller Parameters rollout, 743

Surface CV subobject level, 444

Surface Follow behavior, 992

Surface modifiers, 426, 478

Surface Parameters rollout, 468

Surface Parameters section, 158

surface properties, 386-388

Surface Properties rollout, 415, 581, 622

Surface relief texture, 536

Surface scratches texture, 536

Surface Shaders, 1065

Surface tools, 426-430

surfaces, NURBS, 431-432

SurfDeform modifier, 728-730

Sweep Parameters, 354

Swirl map, 571-572

Swivel Angle values, 944

symmetry, 954

Symmetry modifier, 402

synchronization, 818-820

system requirements, 1211-1212

system unit selection, 123-125




3ds Max 9 Bible
3ds Max 9 Bible
ISBN: 0470100893
EAN: 2147483647
Year: 2007
Pages: 383

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