safe frames, 57-58
sample slots, 511-513
Sample Type object, 512
Save Custom UI menu command, 117, 118
Save Preview menu command, 515
Save UI Configuration on Exit switch, 127
Scale Chaos Factor, 849
Scale controllers, 751
Scale Deformation, 471, 473
Scale Gizmo section, 200
Scale Keys button, 796-797, 800
Scale Time button, 799
Scale Track controllers, 767
Scale XYZ controller, 767
scaling objects, 196
Scanline A-Buffer renderer, 1007-1009
Scanline Renderer, 999, 1064, 1078
scanned images, 538
Scatter object type, 449
Scatter objects
filling object holes, 466-467
loading and saving presets, 465
setting Transforms, 465
speeding updates with proxy, 465
Scatter Objects rollout, 463
scene events, 1120-1121
scene files
archiving, 71
exiting, 71
merging and replacing objects, 70-71
opening, 69-70
saving, 68-69
setting project folder, 70
Scene Motion Blur, 1121
scene states, 1078
Scenes directory, 70
Schematic View
hierarchies, 262-265
List Views, 269-270
navigation buttons, 257
setting preferences, 265-269
toolbar buttons, 255-256
window, 253-261
Scheme drop-down list, 116
Screen Coordinate System, 202
Screen mapping type, 564
Script controller, 755
script types, 1152-1153
Scripted behavior, 992
scripts, 1006
scroll wheel, controlling viewports with, 44-45
SDeflector Space Warp, 880
SDK (Software Developer's Kit), 1177
SDynaFlect Space Warp, 878-879
seams, 607-608
Search menu, 1144
Secondary Motion technique, 969
Section Parameters rollout, 329
Seek behavior, 992
segments, 345
Select All menu command, 172
select buttons, 171-172
Select by Channel modifier, 615
Select Face subobject mode, 600
Select Highlighted Objects, 191
Select Invert menu command, 172
Select Keys by Time utility, 799
Select menu, 255, 600
Select modifiers, 314
Select Object mode, 174
Select Objects by Material menu command, 514
Select Time utility, 799
Select Vertex rollout, 353
Select Vertices By section, 418
Selected Relationships menu command, 269
selecting objects
Edit menu, 172-175
editing named selections, 178
isolating the current selection, 179
multiple, 175
in other interfaces, 179-180
Paint Selection Region tool, 175-176
select buttons, 171-172
selection filters, 170-171
selection sets, 177-178
selection brackets, 169
Selection Center mode, 203
Selection Check rollout, 620
selection filters, 170-171
Selection Lock toggle, 310
Selection modifiers, 280, 281-283
Selection Paint brush, 175
Selection Set drop-down list, 692
selection sets, 177, 178
Self-Illumination color swatch, 506
Self-Illumination material property, 587
sequences, 1118-1119
servers, 1097-1098
servers settings, 1094-1095
Set Key (K) control, 692
Set Key mode, 692-693
Set Path command, 104
setFrame command, 1150
setThread command, 1150
setVar command, 1150
Shade Selected command, 169
Shaded color, 550
Shader Basic Parameters rollout, 525
Shaders, 525
shaders
Anisotropic, 528-529
Blinn, 526-528
mental ray, 1065-1068
Metal, 530
Multi-Layer, 529
Oren-Nayar-Blinn, 529-530
overview, 525-526
Phong, 528
Strauss, 530
Translucent, 530-531
Shaders Basic Parameters rollout, 533
Shadow Map Params rollout, 658
Shadow maps, 647
Shadow Parameters, 658
shadows
and mental ray lights, 1068-1073
overview, 647-648
raytraced, 667-669
Shape Check rollout, 355
Shape Commands rollout, 476
shape primitives, 320-330
Shape tools, 330
ShapeMerge object type, 450
ShapeMerge objects, 455-457
Shapes and splines model type, 306
shared directories, 1085-1088
Sharp Quadratic filter, 1008
Shell material, 546, 615
Shellac Basic Parameters rollout, 547
Shellac material, 547
Shift key, 175
Shift-clone method, 222
shininess, 507
shortcuts. See keyboard shortcuts
Show Dependencies, 224, 274
Show Ghosting command, 701
Show Key Times command, 699
Show Progress Dialog, 1055
Show Toolbars submenu, 787
Shrink Selected command, 260
Shrink-Wrap Environment mapping type, 564
shrunk nodes, 260
Simple Additive Compositor, 1126
simple expressions, 1157-1158
Simple Soft Bodies rollout, 725
Simulation Geometry rollout, 900
Simulation Parameters rollout, 499, 921
simulations
cloth, 921-922
crowd, in Character Studio, 993
hair dynamics, 919-920
in reactor, 908-911
skeletons. See bone systems
Sketch Vertices command, 601
sketches, 5-6
skin, attaching, 15-16
Skin Details, 266
Skin menu command, 955
Skin modifiers
binding to skeleton, 955-965
character animation techniques, 969
overview, 953
Skin Morph, 967-968
Skin Wrap, 966-967
skinning process, 955
and understanding of character, 953-954
Sky, 1070
Sky photometric lights, 651
Skylight, 650
Slide Keys button, 796-797
Slider helper, 734
Sliding Joints rollouts, 937
Smoke Color, 1025
Smoke map, 577
Smooth modifier, 402
Smooth Rotation controller, 767
Smooth+Highlights, 50
Smoothing Groups, 386-387, 423
Snap Frames button, 796-797
snap options, 216-220
Snap Preview Radius, 218
Snaps, 24
Snaps toolbar, 219
Snapshot command, 229
Snow particle system, 834, 835-838
soft body dynamics, 723
Soft Body modifier, 900
Soft Select Settings menu, 796
soft selection, 311-312, 796
Soft Selection falloff, 599
Soft Selection rollout, 366, 406, 408
Soften filter, 1008
software, 1191
Software Developer's Kit (SDK), 1177
software display driver, 1192
SOmniFlect Space Warp, 879-880
soundtracks, 818-820
Source object, 462
Space Warps
combining particle systems with, 887-890
creating and binding, 867-868
Deflector, 877-880
Force, 868-877
Geometric/Deformable, 880-886
Modifier-based, 886-887
overview, 867
spacing cloned objects, 230-232
Spacing tool, 230-231
Spawn Effects Only section, 880
spawned particles, 859
Special Effects rollout, 553, 1067
Speckle map, 577
Speckle Parameters rollout, 577
Specular Color material property, 586
Specular color swatch, 506
Specular Highlight graph, 529
specular highlights, 507, 538
Specular Level, 507, 586
Specular Tint color, 488
Speed setting, 690-691
Speed Vary behavior, 992
Sphere objects, 109, 701
SphereArray script, 1142
Sphereshaped gizmo, 286
Spherical Environment mapping type, 564
spinners, 34, 775
Splat map, 577-578
Splat Parameters rollout, 577
Spline Boolean operators, 349
spline editing
controlling spline geometry, 336-339
Editable Splines versus Edit Spline modifier, 333
making splines renderable, 333-334
segments, 345-347
selecting spline subobjects, 334-336
Spline subobjects, 347-352
vertices, 339-345
Spline Modifiers
moving splines to 3D, 355-360
spline-specific modifiers, 352-355
Spline Select modifier, 281
Spline solver, 949-951
SplineIK Control modifier, 731
SplineIKSolver, 950
splines, 80, 409, 433
Spotlight Parameters, 657
Spotlight Parameters rollout, 667
spotlight views, 45
Spotlights, 649
Spray Parameters rollout, 835
Spray particle system, 834, 835-838
Spring controller, 764-766
Spring Dynamics rollout, 764
Spring objects, 903
springs, 725-727
Square method, 153
square pixels, 533
Squash causes, 933
SSS (Subsurface Scattering materials), 1068
stack command, 1150
Stacking Layout section, 572
stains to fabric texture, 536
Stand-alone Backburner 3.0, 1190
stand-alone executable files, 1078-1079
Standard Flow, 856
standard lighting methods, 646-650
standard materials, 525
Standard Primitives, 149-154
Standoff Distance, 453, 883
Star Database section, 1124
Star Lens Effect, 1043
Start Frame, 835
Start New Shape check box, 321
Start Time, 158
Stat File section, 919
Statistics panel, 62
status bar, 32, 201, 1118
Status Log, 102
StereoLithography (STL) format, 406
Stitch Selected menu command, 600
STL (StereoLithography) format, 406
STL Check modifier, 406
Strauss shader, 530
Streak Lens Effect, 1043
Streaming SIMD, 1007
strength, 724-725
strings variable, 1154
Stucco map, 578
Style interface, 491-493
S-type deflectors, 877
Subdivide modifier, 679-680
Subdivision Surface modifiers, 406-408
Subdivision surfaces, 280
submenu commands, 113
subobject selection mode, 279
subobjects
applying modifiers to selections, 314
editing tools, 438
modifying, 279
patch and element, 421-424
selecting patch, 412-414
Subsurface Scattering materials (SSS), 1068
Subtraction operation, 479
Summary panel, 86
Sun, 1070
Sun photometric lights, 651
Sunlight, 645
Sunlight system, 660-664
Super Spray particle system
Basic Parameters rollout, 838-839
Bubble Motion rollout, 848
Load/Save Presets rollout, 849
Object Motion Inheritance rollout, 847
Particle Generation rollout, 839-840
Particle Spawn rollout, 848-849
Particle Type rollout, 840-844
Rotation and Collision rollout, 844-845
tutorial: basketball shooting practice, 845-847
SuperSampling, 533-534, 1008
Surf Center NURBS snap point, 218
Surf Deform modifier, 447
Surf Edge NURBS snap point, 218
Surf Normal NURBS snap point, 218
Surface, 280
Surface Arrive behavior, 992
Surface constraint, 743-745
Surface Controller Parameters rollout, 743
Surface CV subobject level, 444
Surface Follow behavior, 992
Surface modifiers, 426, 478
Surface Parameters rollout, 468
Surface Parameters section, 158
surface properties, 386-388
Surface Properties rollout, 415, 581, 622
Surface relief texture, 536
Surface scratches texture, 536
Surface Shaders, 1065
Surface tools, 426-430
surfaces, NURBS, 431-432
SurfDeform modifier, 728-730
Sweep Parameters, 354
Swirl map, 571-572
Swivel Angle values, 944
symmetry, 954
Symmetry modifier, 402
synchronization, 818-820
system requirements, 1211-1212
system unit selection, 123-125