Table view, 102
Tangent snap point, 217
tangents, 804-805
Targa file format, 616
Target camera object, 630
Target Direct light, 649-651
Target Framerate, 187
Target light, 651
Target object, 450
Target photometric lights, 650-651
Target Revolution units, 869
Target Spot light, 649
TCP/IP (Transmission Control Protocol/Internet Protocol), 1081-1085, 1094
Teeter Deformation, 473-474
temperature-based colors, 660
tension, 922-924
terminators, 937
Terrain object type, 450
Terrain objects, 457-460
Tessellate modifier, 404
Tessellation Method, 435
test actions, 862
Testing Attribute rollout, 739
texture baking, 615-619
Texture Coordinates, 158
Texture Element, 615
textures, 536-537
Thin Wall Refraction map, 584-585
threads command, 1150
three-dimensional. See 3D
Threshold Units, 317
Thumbnail pane, 82
Tile floor texture, 537
Tile map, 572
Time Controls, 32, 689-691
time controls shortcuts, 1199
Time Display section, 690
Time Output section, 1003, 1119
Time rollout, 565-566
Time section, 662
Time Slider, 31, 689, 693-694, 921, 988
Time Tags, 691
Time toolbar, 790
Time Warps, 826
Timeline, 1105
Tint color swatch, 1019
Title Safe, 57-58
Toggle Auto Key Mode (N) control, 692
Toggle Set Key Mode (') control, 692
toolbars
custom, creating, 110-112
customizing, 109-110
docking and floating, 23-24
main, 24-27
tooltips and flyouts, 24
Tools menu, 115
Tools toolbar, 791
Top/Bottom Basic Parameters rollout, 547
Top/Bottom material, 541, 547-548
topology dependency, 279-280
torso, 8-9
Toy Car objects, 904
Track Bar, 31-32, 695-696, 785, 786
Track Mode records, 981
Track Selection rollout, 978-980
track sets, 810-811
Track View interface. See also function curves
assigning controllers in, 753-754
basic elements of, 785-795
editing time, 798-799
filtering tracks and creating track sets, 810-811
overview, 785
synchronizing to a sound track, 818-820
working with controllers, 811-817
working with keys, 795-798
Track View menus, 1185
Track View window, 180, 794
tracks
note, 812
transition and layer, 825
visibility, 812
weight, 826
Trajectories button, 698-700
trajectory, 698
transform buttons, 197
Transform Center flyout, 202
Transform Controllers, 754-755
Transform Coordinate Center, 202
Transform Gizmos, 197-200
Transform Managers, 201-206
Transform Type-In dialog box, 200
transformation of lights, 651
transforming objects
Align commands, 211-214
grids, 214-216
pivot points, 207-210
rotating objects, 196
scaling objects, 196
snap options, 216-220
tools, 197-207
transform buttons, 197
translating objects, 195-196
using the Align commands, 212
transforms, 465, 780
transition tracks, 825
translating objects, 195-196
Translucent shader, 530-531
Transmission Control Protocol/Internet Protocol (TCP/IP), 1081-1085, 1094
transparency, 506, 1058
Transparent Environment map, 1059
Tree view, 102
Tri Patch menu command, 410
Triangle Count, 62
troubleshooting, 915, 1213
Tumble Rate, 836
Turbo Squid, 1182
TurboSmooth modifier, 407
Turn to Patch modifier, 307
Turn to Poly modifier, 307
Twist Deformation, 473
Twist modifier, 276
two-dimensional. See 2D
Type option, 637
Type-Infields, 201