mobile device applications, 229-254 , See also writing
cellular telephone applications
cell phones, defined, 230
overview, 94-95
resources, 251
security issues, 231
on Smartphones, 230, 232, 335
Web-based applications, 251-253, 253
limitations
add-on devices, 230-231
color , 234
networking, 231-232
operating systems, 232-233
overview, 227, 229, 230
screen size , 233-234
security, 231-232
user interface, 235
local/remote data storage, 243-244
mobile devices, defined, 230
overview, 8, 93, 227, 253
Palm device applications
limitations, 233
Palm resources, 233
Palms, defined, 230 , 330-331
Web-based applications, 251-253, 253
PDA applications, 93
PDAs, defined, 94 , 230 , 331
Pocket PC applications
creating Google requests , 246-248, 247-248
using eMbedded Visual Tools, 245
using .NET Compact Framework, 246-248, 247-248
operating systems, 232-233
overview, 93-94, 230, 245
Pocket PCs, defined, 332
using PocketSOAP, 245, 249-250
resources, 245
security issues, 232
resources, 229, 233, 234, 236, 277
testing with emulators
built into Visual Studio .NET, 237-238, 237-238
versus on devices, 236
downloading emulators, 236-237
eMbedded Visual Tools, 238-239
emulator limitations, 235
emulator problems, 239
emulators, defined, 321
Openwave SDK, 239-242, 240-242 , 253
overview, 235-236
for Smartphones, 242-243, 243-244
warning, 232