Index_F


F

F-15 Strike Eagle , 20, 36
F-19 Stealth Fighter , 20, 21
facial expressions, 276
factions in games , 516-517
Fairbanks, Douglas, 347
fairness of game-world, 14
Fallout , 451, 455
Falstein, Noah, xvi, 124, 215-216
familiarity with game s subject matter, 384-386
family gaming, 193
fans, 421
fantasy fulfillment, 7-8
feature thin games, 254
features,
adding to level editor, 405
player- requested , 254
unique, 361
feedback, 12, 18, 33, 62-63, 135-140, 243, 253-255, 292, 440-441, 444, 446, 464, 484-485, 487, 492
female game players, 94, 129, 241-242, 248
feng shui, 425
field testing, 88, 92, 102, 111
fighting games, 8-9, 103, 239
film, 322, 329, 353
conventions, 327-328
techniques, 322
using in game, 330-331
film industry vs. game industry, 342, 343
filmmaking , 217-218, 327-328, 353
process, 281-282
Filshie, Craig, 475
Final Fantasy , 31-32
Final Fantasy series, 219
Firaxis, 20
FireTeam , 254
first impressions , 291, 456
first-person perspective, 527, 528
vs. third-person perspective, 528-529
first-person shooters, 241, 248, 332, 457, 469, 470, 479, 529
and scripted behavior, 169
controls, 135
game-world, 126
first-person view, 328
Flanagan, Bob, 92, 99
Flight Simulator , 409
flight simulators, 21, 35, 36
Flight Unlimited , 511, 515, 517
flow, 69
of levels, 460-462, 480
flowcharts, 311
Floyd ( Planetfall ), 174
FMV, see full-motion video
focus, 70, 285, 361, 386-387, 424
as development tool, 85-86
changing, 79-82, 426-427
communicating to team, 77
establishing, 70-77
example of creating, 72-74
fleshing out, 78-79
function of, 74-77
maintaining, 77-82
on game design process, 519
using, 85-86
focus groups, 18, 111, 382, 424-425, 497-499
focused game design, 300-301
focusing, 512-513
food in games, 125, 136-137
Football , 95
Football (four-player), 92, 93
Forester, Jay, 410
Forge level editor, 397
Fossilized Document, 378-379
franchises, 421
freedom, creative, 96
freedom of player, 95, 124, 275, 384, 480
Freeman, Gordon, 212, 219
Frequency , 526-527
Frogger , 50, 58
front-end GUIs, 366
frustration of player, 8, 10, 12, 14, 16, 126, 134, 183, 199, 243-244, 465-466
full-motion video, 208, 329, 331-332
fun,
assessing, 1
as sine qua non, 271
vs. reality, 446, 525
functional specification, 309 see also design document
funding, 286
fuzzy logic, 158-159



Game Design Theory and Practice
Game Design: Theory and Practice (2nd Edition) (Wordware Game Developers Library)
ISBN: 1556229127
EAN: 2147483647
Year: 2005
Pages: 189

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net